Naive screen-space subsurface scattering solution for Unity 5.
skin
custom
unity
rendering
post-processing
phase
scattering
subsurface
subsurface-scattering
screen-space
-
Updated
May 26, 2019 - C#
Naive screen-space subsurface scattering solution for Unity 5.
Computer Generated Hologram Projector using Gerchberg-Saxton and an SLM
Plugin-based Gerchberg-Saxton Phase Retrieval Software for OSX and Linux Platforms
Add a description, image, and links to the phase topic page so that developers can more easily learn about it.
To associate your repository with the phase topic, visit your repo's landing page and select "manage topics."