An artificial intelligence environment enabling users to watch simulated solutions to the original 1980's Pac-Man arcade game.
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Updated
Aug 12, 2024 - Python
An artificial intelligence environment enabling users to watch simulated solutions to the original 1980's Pac-Man arcade game.
Pacman Agent: an artificial intelligent agent that plays Pacman.
Solutions of Pacman projects of Berkeley AI course
The Fundamentals of Artificial Intelligence Course Projects.
Automated Pacman Game and insights applying Machine Learning: Reinforcement Learning, Relational Learning, Regression and DTs for classification
Python resolution of Berkeley Reinforcement Learning assignment. INF01048 - Inteligência Artificial (2023/2), INF/UFRGS.
PROJECT 01: SEARCH - Suggest or implement learned algorithms to assist Pac-Man in finding food without getting killed by monsters
Explore foundational AI concepts through the Pac-Man projects, designed for UC Berkeley's CS 188 course. Implement search algorithms, multi-agent strategies, and reinforcement learning techniques in Python, emphasizing real-world applications. Engage in the Eutopia Pac-Man contest for a multiplayer capture-the-flag challenge
A Pacman game implementation with an AI player using the Minimax algorithm. This project showcases the classic Pacman game environment, where the player (Pacman) navigates a maze to collect points while avoiding ghosts. The AI-controlled ghosts aim to catch Pacman.
This repository contains solution to the pacman search problems of the UC Berkley CS188 AI class.
AI-powered Pacman gameplay with graphs
Pacman AI contest for COSC-241
CMSC 421: Introduction to Artificial Intelligence Class Projects
Experience gaming evolution with Autonomous PacBot: a Reinforcement Learning-powered Pacman agent.
Browser Game using JavaScript
Reinforcement learning agent using value/policy iteration on Berkeley's pacman project.
This is the first project in the Berkeley course CS 188 | Introduction to Artificial Intelligence
A software framework to learn algorithms like AI planning, behaviour trees, and reinforcement learning.
Evolve a heuristic to be used by PACMAN using genetic algorithm
Implementation of a utilty agent, a rule-based agent and learning agent for the game PacMan using javascript
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