Path-finder app implemented using the A-Star algorithm
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Updated
Apr 23, 2017 - Java
Path-finder app implemented using the A-Star algorithm
Robot programmed in Webots simulation program designed to follow varying obstacle courses.
This project creates a random obstacle map (matrix) where an obstacle is generated with a 100% of probability if it has at least another wall around it, but less or equal than MAX_AROUND_WALLS obstacles surrounding it: (0 < obstacles around <= MAX_AROUND_WALLS). To count the number of walls around, it is used the 8-neighbour model. However, if t…
Find the shortest path between two points in a unweighted grid with obstacles
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