Not the typical snake game. The snake no longer needs you - it grows on its own (neuro-evolution at its best)
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Updated
Sep 16, 2023 - Python
Not the typical snake game. The snake no longer needs you - it grows on its own (neuro-evolution at its best)
Which dynamical regime is beneficial for biological systems in the context of the criticality hypothesis? Agent-based evolutionary foraging game with experiments to evaluate generalizability, ability to perform complex tasks and evolvability of agents with respect to their dynamical regime. Paper: https://arxiv.org/abs/2103.12184
contains code related to all machine learning models being studied.
Heuristic AI for playing Tetris. Uses neuro-evolution algorithm.
Various studies show that criticality is an attractor in biological evolution. Which conditions have to be fulfilled, such that criticality acts as an attractor in our neuroevolution simulation? -- Masters Thesis Project ---
The project aims to teach a neural net how to play the famous game 'Flappy Bird'. To play the game deep learning and genetic algorithms are applied.
Implemented Multilayer Perceptron (MLP) and Radial Basis Function (RBF) neural networks from scratch in Python and used ResNet-34 as a feature extractor. Evaluated and compared the classification accuracy of the two networks on the CIFAR-10 dataset.
Hyper-Parameter Optimisation experiment as part of my undergraduate dissertation (2019)
The power of Neural Networks and neuro-evolution. Creating and training digital creatures to find the path to a target.
I'm learning about machine learning algorithms by implementing them and using them in Java.
A flexible NEAT-based neural network library for .NET, empowering intelligent agents in research, games, and AI simulations.
sNEAT: A simplified implementation of NEAT (Neuro-Evolution of Augmenting Topologies) in Python
Paper: https://doi.org/10.1162/isal_a_00412 Which dynamical regime is beneficial for biological systems? Agent-based evolutionary foraging game with experiments to evaluate generalizability, ability to perform complex tasks and evolvability.
An implementation of the NEAT-Algorithm and an UE4 project to try it out.
C++ ES-HyperNEAT algorithm implementation
Developing an Intelligent Agent from scratch to play a game with Applying Neuroevolution to achieve high scores
Evolução Neural aplicada ao jogo Flappy Bird.
"Neuro Evolution of Augmenting Topologies"
Implemented an intelligent game agent using an evolutionary algorithm to train a neural network.
This is a neuro-evolution of augmenting topologies library. It uses a genetic algorithm to evolve neural networks. This is useful when you don't have a dataset to train your neural network, for example when you need an agent to interact with an environment or to learn to play some games.
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