Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
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Updated
Aug 6, 2024 - C#
Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
Integration with renet for bevy_replicon
Server-authoritative networking crate for the Bevy game engine.
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Unity High-level Networking Library for Mobile and Small-party Games with Epic Online Services.
Megacity-Metro: a thrilling shooter game, using Netcode for Entities for a multiplayer experience supporting 128+ players. Latest DOTS packages and Unity Gaming Services elevate the user experience, demonstrating how to craft engaging multiplayer games.
An advanced, modern networking library for Luau/Roblox
A Julia implementation of the awesome netcode protocol: https://github.com/mas-bandwidth/netcode/blob/main/STANDARD.md
Netcode-based Cross-Platform Unity Multi-User VR Framework for HMD, PC, Powerwall
Fast and efficient real-time communication websocket engine for multiplayer games in the browser.
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