Moria: a roguelike Dungeon Crawler game | Umoria Source Code
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Updated
May 28, 2024 - C++
Moria: a roguelike Dungeon Crawler game | Umoria Source Code
Ultima Online assistant similar to Injection or Razor or Phoenix focused on easy scripting in C# and Yoko Injection script. Compatible with classic client, CrossUO and OrionUO.
WEF is based on the c # data entity framework supports MSQSqlServer, MySql, Orcalce,Postgre etc of conventional database and fast development, which integrates a large amount of data set under the development experience of tools, such as the Lambada without SQL query expression, add and delete, entity cloning, bulk and the parameters of the tabl…
Moria: a roguelike Dungeon Crawler game | Umoria - now with COLOR!
BOSS: Beyond Moria - VMS Pascal source code
Joel Lord's port of Umoria 5.2 to X11 R5 graphics. Has bitmaps by Jim Driscoll, Jeff Rogers, Jeff Young, and Mike Zeylikman. All were RPI affliiated at the time.
Bridget Spitznagel's Mines of Moria roguelike game for PalmOS (Palm Pilot), version 0.15 from about 2002.
Moria UB (University of Buffalo) - VMS Pascal source code
A modernized HTTP and fully-customizable version of the Angband roguelike game. The OS stands for Operating System. Games can be designed with simple configuration files that can be downloaded and/or edited online with the included HTTP editor.
Umoria 5.5 with color (colour) code by Edouard Poor, August 1992. The color code was originally for Archimedes, but designed to be easy to port elsewhere. Purple X then used it as the basis for an early Mac port.
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