First of a kind master server for the Mount & Blade: Warband game created with the goal of providing players with on-the-fly notifications regarding any announcements related to cooperative events & multiplayer.
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Updated
Aug 13, 2019
First of a kind master server for the Mount & Blade: Warband game created with the goal of providing players with on-the-fly notifications regarding any announcements related to cooperative events & multiplayer.
Master-server for games based on DMCR engine made in Python.
A GameSpy replacement MasterServer for Project Reality: BF2
Master server written in Python. Replacement for HLMaster
A REST API to connect all the Connect Four players together from all over the world
Game discovery server for Zank
HTTPS Teeworlds master server implemented in Go
Federated master server for Sonic Robo Blast 2
Multi-purpose server based in C++14 with native and cross-platform sockets.
Sustenet is a networking solution built with Zig for Game Engines like Unity3D, Godot, and Unreal Engine. The primary focus is on scaling by allowing multiple servers to work together.
A powerful, easy-to-use .NET wrapper for the TrackMania Forever game master server API.
Simple library for querying Quake 3 based master servers and it's game servers
This is a framework that allows you to create game servers and services for your game inside Unity. It allows you to avoid using third-party services such as Playful, PAN, or Smartfox server. This framework does not claim to be a substitute for all these systems. No way!
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