Tentabot: Navigation Framework for Mobile Robots by Evaluating Motion Primitives (Tentacles)
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Updated
Jun 19, 2024 - C++
Tentabot: Navigation Framework for Mobile Robots by Evaluating Motion Primitives (Tentacles)
Implementation of the Chinese Checkers game and an AI agent for it
Combined AI and Web-Development Subject: "A web application with AI bot for Νine Μen's Μorris board game"
Reinforcement Learning Checkers AI with Web Demo
A novel heuristics function for evaluating and selecting intermediate points in an autonomous exploration and mapping system where navigation is performed by a learned neural network.
UI/UX project with heuristic evaluation, user requirement analysis, prototyping & redesign, implementation & evaluation of website
Implements an agent to play Othello with adversarial search
Trabalho da disciplina de heuristica
This repo contains all deliverables for the course - Human Computer Interaction [UE18CS348]
TicTacToe with AI player on 3x3 and 5x5 boards
• Human Computer Interaction • In this project we aim to to design an application using the PACT model. The design process entails an analysis of potential users, identification of usage scenarios, and the creation of patterns to guide the application's development.
An AI based implementation of the game cannon that won the class tournament. Support for clients to play on a central server.
Tic-Tac-Toe board state generator (along with some heuristic calculations)
These are few UX projects I worked on
Trifit (Try-Fit) is a Turn based Android game between user and computer on a grid board using Artificial Intelligence.
AI-driven board game composed of nine tic-tac-toe boards arranged in a 3 × 3 grid.
CS 175 Checkers AI Project
Progetto d'esame per il corso di Interazione Uomo-Macchina dell'Università di Milano-Bicocca.
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