This is a Forbidden Lands game System for the Foundry Virtual Tabletop. Made by @Perfectro, @patrys and @aMediocreDad. Maintained by @aMediocreDad
-
Updated
Jul 22, 2024 - JavaScript
This is a Forbidden Lands game System for the Foundry Virtual Tabletop. Made by @Perfectro, @patrys and @aMediocreDad. Maintained by @aMediocreDad
RoQuest is a sophisticated abstract implementation of a Quest System. Although it can self manage nearly everything it also allows for the developer to manually set and manage everything.
This (intermediate) system is made with Unreal Engine 4.27
Randomly generates a non-existent language and its translation key which players decipher in a pen and paper role-playing game. Also generates printable PDFs for the DM and players.
This is a Sprint, Dash and ShakeCamera system made in C++.
A d20 and OSR-inspired TTRPG system for a postwar, cyberpunk setting.
Course project for my bachelor 3 year where I reproduced the target locking system like in the game Zelda.
A classic water pipe mini-game system for Unity.
This is a cover system made in blueprint.
A Foundry VTT game system for Warhammer Fantasy Roleplay - 3rd Edition.
Add a description, image, and links to the game-system topic page so that developers can more easily learn about it.
To associate your repository with the game-system topic, visit your repo's landing page and select "manage topics."