The project created a game with Unity Engine as the game engine, C# as the programming language. For now, the assets used come from the community in the Unity Marketplace.
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Updated
Jun 30, 2023 - C#
Video game developers take a designer's concepts and build them into a playable game for users. Video game developers, also known as games developers or video game programmers, write code for games for a variety of formats, such as PCs, consoles, web browsers and mobile phones.
The project created a game with Unity Engine as the game engine, C# as the programming language. For now, the assets used come from the community in the Unity Marketplace.
A game prototype made using Unity Engine in style of classic arcade game called Breakout
A study of a simple platform 2D Game - Art by Pixel Frog
"Another Flappy Bird" is a Unity game clone developed for learning purposes. Dive into the addictive gameplay of guiding a bird through pipes, mastering realistic physics, and aiming for high scores. This project focuses on Unity, game mechanics
A game tutorial with Unity Engine, simple experiment with movement control, and physics system
A demo made in 50hours for testing customization. Features: buying, selling and equipping different outfits.
2 DIMENSION ADVENTURE 🕹🎮 EXPLORER PLATFORMER GAME
A simple survival-action game where your only goal is to survive and crush enemies to earn points and unlock talents.
Fly Away is a 2D infinite-runner game with Pixel Art graphics. As a bat, avoid spikes and survive in progressively harder levels. It's addictive, easy to learn, and engaging for a fun challenge.
Shoot the Ghosts is a fast-paced arcade-style game inspired by the classic Angry Birds. The objective of the game is to shoot a variety of ghosts with a limited number of shots to complete each level. The game is made with the unity game engine written in C# language.
Puzzle game in Unity about stopping and rewinding time
This game is a Flappy Bird clone that uses state machines to know if the game is playing, in menu or in the tutorial. It also uses singletons to manage the player’s score and state. For the pipes, an Object pool pattern is used to save up on memory.