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Repository for the code used for IPC research paper, comparing and measuring the performance between Object-Oriented Design and Data-Oriented Design in Unity3D.
Tiny Rogue is a roguelike gameplay prototype made with Unity Project Tiny for mobile and web. The dungeon is procedurally generated with binary space partitioning (BSP).
This is a simple CITY Builder game with the raw UI using ECS. Primary purpose of this project was to implement an expandable architecture along with unity DOTS.