A port of Curtis T. McMullen's "Lim" (Limit Sets of Kleinian Groups) application to C++ / DirectX D3D11.
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Updated
Oct 19, 2019 - C++
A port of Curtis T. McMullen's "Lim" (Limit Sets of Kleinian Groups) application to C++ / DirectX D3D11.
Cross Platform & Cross Renderer Game Engine
A basic D3D11 renderer that acts as my personal playground (WIP).
Simplified hyperbolic tessellation using DirectX shaders.
Implementation of the Computation At The Edge Of Chaos paper [Langton; 1990] via D3D11 Compute Shaders
Barebones D3D11 hook.
This Program is Simple Render Class Library(SRCL) With DirectX(DX11) Project.
A (work-in-progress) curated list of resources on learning how to use the Direct3D 11 graphics API.
An application containing a series of tools required for modding Avalanche Engine games.
Simple Direct3D11 Test Environment for practicing hooking
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