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d3d11
Here are 142 public repositories matching this topic...
A port of Curtis T. McMullen's "Lim" (Limit Sets of Kleinian Groups) application to C++ / DirectX D3D11.
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Oct 19, 2019 - C++
Cross Platform & Cross Renderer Game Engine
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Mar 20, 2023 - C++
A basic D3D11 renderer that acts as my personal playground (WIP).
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Sep 24, 2023 - C++
An application containing a series of tools required for modding Avalanche Engine games.
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Apr 14, 2024 - C++
Simplified hyperbolic tessellation using DirectX shaders.
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Nov 2, 2019 - C++
D3D11 functions extension for GameMaker
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May 9, 2024 - Yacc
Modern OpenGL behind D3D11 inspired API
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May 26, 2023 - C++
Template code for working with d3d11 and for general purpose programming
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Jun 6, 2024 - C
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