A passion projects that has been going on for awhile, finally at a place where I feel comfortable tentatively uploading it to Github for others
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Updated
Jul 11, 2024 - C#
A passion projects that has been going on for awhile, finally at a place where I feel comfortable tentatively uploading it to Github for others
A GPU-based PathTracing renderer for creating images with global illumination, advanced reflections, and physically-based materials.
A demo for Compute Shader and LowLevelMesh in Apple Vision Pro
Client programe for decoding packets from TLabShareScreen_Server
Simulation of universal gravitation using compute shader (GPGPU) in Unity / compute shaderによる万有引力のシミュレーション
Raytracing by compute shader in unity
Android Livewallpaper built with OpenGL which uses a random Lissajous figure to create smoothly changing Julia sets
Unity ComputeShader implementation of BVH(Bounding Volume Hierarchy) based mesh hit checking.
babylonjs compute shader sample project
Vulkan(Compute Shader + Instancing rendering) & C++ fish swarm, developed on macOS
使用opengl计算着色器实现的transformer (llama2)模型推理。implementation of the transformer (llama2) model,using OpenGL Compute Shader
Inference Llama 2 in OpenGL Compute Shader
A Web CT viewer basing on marching cube algorithm and webgpu compute shader.
This is an updated version of Apples WWDC project that is coded in ObjC.
A bare bones, no repeat code, Monogame 3.8.1 , Net Core 6 or 7, with working pixel and other shaders that works in desktop GL and WindowsDX, and Android using shared linked content file, FX files, shared Net6CoreGame lib, and thinnest possible platform specific launchers & NEW SILK experiment, Compute shader branch tests on DX only so far
Compute Shader for audience in IDOL live stage.
Simulating NBody via compute shader
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