Bringing the 3D geospatial ecosystem to Unreal Engine
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Updated
Sep 27, 2024 - C++
Bringing the 3D geospatial ecosystem to Unreal Engine
A command-line tool for converting heightmaps in GeoTIFF format into tiled optimized meshes.
Bringing the 3D geospatial ecosystem to Omniverse
Cesium client for VSG
Uses Unreal Engine & Cesium to generate large synthetic dataset from 3D meshes. Enables machine learning tasks like Visual Place Recognition read more in our paper on this: https://meshvpr.github.io
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