This project was created for ECS7016P Interactive Agents and Procedural Generation module.
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Updated
Apr 25, 2022 - C#
This project was created for ECS7016P Interactive Agents and Procedural Generation module.
Light encapsulation and composition of conditions.
Behavior tree scripting and interpreters for Unity
Yet Another Feature Flag (Feature Toggle / Feature Switch) implementation.
Repository for a platform of neuropsychological tests that are used in Behavioral and Neuroscience Laboratory.
A quick way to create a MonoBehaviour as a child object that includes an Initialize method with or without arguments that are type-safe.
Behave.
Visual behaviour & AI design tool for Unity.
NOVA is a tool for annotating and analyzing behaviours in social interactions. It supports Annotators using Machine Learning already during the coding process. Further it features both, discrete labels and continuous scores and a visuzalization of streams recorded with the SSI Framework.
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