C# implementation of LangChain. We try to be as close to the original as possible in terms of abstractions, but are open to new entities.
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Updated
Nov 22, 2024 - C#
C# implementation of LangChain. We try to be as close to the original as possible in terms of abstractions, but are open to new entities.
Alternative to Unity's NavMesh system where the agents avoid each other.
A versatile multi-modal chat application that enables users to develop custom agents, create images, leverage visual recognition, and engage in voice interactions. It integrates seamlessly with local LLMs and commercial models like OpenAI, Gemini, Perplexity, and Claude, and allows to converse with uploaded documents and websites.
Some Unity assets I worked on
Official implementation of paper "CityLearn: Diverse Real-World Environments for Sample-Efficient Navigation Policy Learning" by M. Chancán (ICRA 2020) https://doi.org/10.1109/ICRA40945.2020.9197336
Akka.Hive provides an Aktor implementation of a discrete event simulation framework. The implementation is able to shift beween virtual time and normal time. Furthermore the approach can be overwritten to target any custom endpoint.
This package aims to make development with ML-Agents quicker and easier.
An experiment showing how AI agents can cooperate to solve problems under a common runtime, written from scratch in C# .NET.
Proyecto de entrenamiento de modelos de IA con aprendizaje por refuerzo (reinforcement learning) en Unity. Corresponde al trabajo práctico grupal de la materia INTELIGENCIA ARTIFICIAL (9525) de la Facultad de Ingeniería de la Universidad de Buenos Aires. Link a la demo (el comportamiento de los agentes puede verse afectado de forma negativa):
An opensource framework for organization simulation
Small project for my multi agent class with ML-Agents in Unity3D
A real-time strategy game with independent units
Instantly locks your agent in Valorant.
C# classes written to create a 3d checkers game in Unity 3d
🏛 Implementazione di diversi pattern comportamentali dei visitatori di un museo in Unity
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