An evolving 3D engine built from scratch in C11 without any dependencies.
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Updated
Dec 3, 2017 - C
An evolving 3D engine built from scratch in C11 without any dependencies.
The engine for cool retro games only the creator uses
This is a 3D physics engine made for my semester project of my Advanced Programming Topics class.
The final project for second year 3D Programming course @ Blekinge Tekniska Högskola (BTH)
GameDev, 3D, cross-platform, C++, Visual Studio, Android, Windows, OpenGL ES.
A simple 3D game engine using raycasting techniques to render a maze.
OpenGL Scene-Tree-based 3D Engine
An open source version of a game engine developed by Croteam for the classic Serious Sam games. -- The main game shell with everything for successful game launching.
my first attempt in a 3d engine from scratch
Highly concurrent 3D game engine made in C++11, OpenGL and Vulkan
OpenCL implementation of a real-time raytracing 3D engine using only opencl & FreeGLUT. Made from scratch without tutorial (buggy and terribly not optimized)
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