From 250d3ad77acc9359d7653a0d4bf5ad1f41f759db Mon Sep 17 00:00:00 2001 From: Ila Maheshwari <2014pietcsila@poornima.org> Date: Mon, 10 Dec 2018 17:33:53 +0530 Subject: [PATCH] Update README.md --- README.md | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index c4b7359..e97709e 100644 --- a/README.md +++ b/README.md @@ -56,7 +56,13 @@ After the above steps, you will have a modified `arcore_client.aar` with device The official library has a minimum SDK version of Android 7.0 (Nougat). See [@kenfast's research for installing on pre-7.0](https://github.com/tomthecarrot/arcore-for-all/issues/70#issue-257430177). ## Unity Build Instructions -Coming soon +1. Connect your Android device to your computer using a USB cable.You may see a prompt asking you to confirm that you wish to enable USB debugging on the device. If so, click OK. +2. In Unity, open the Build Settings from the top menu (File > Build Settings). +3. Click Add Open Scenes to add the Main scene to the list of scenes that will be built.Click Build And Run. +4. You will be prompted to choose where to build your .apk. A good place to do this is in a dedicated builds directory in the root of your project. +5. Create a directory called "Builds" in the root of your project (not within your Assets directory, but at the same level as it).Select that directory as the location to build to. +6. In the text input field marked Save As, enter "Android" and click Save. +7. Unity will now create an .apk file called "Android" in the “Builds” folder, build that file to your device and run it. ## Credit Original library by [Google](https://developers.google.com/ar/develop/java/getting-started)