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Web Kinect

  • HTTP Web server to allow using Microsoft Kinect in web pages trough WebSockets.
    • Works with Kinect 1.0 only should be easily adaptable to work with Kinect 2.0 but I do not have access to one for testing.
  • Allows raw access to the Kinect cameras information (Depth and Color image) and access to the human skeleton generated by the Kinect SDK.
  • The server runs by default in the localhost at port 8181 the browser should be able to communicate with the server without additional configurations even on HTTPS.
  • A compiled version of the program is available on the bin folder in the root of the Git repository.

Usage Example

  • There is a usage example available in the example page intended to be used alongside with three.js
  • The communication with the server is performed using JSON encoded messages for the skeleton data and Blob encoded binary data for the images captured from the cameras.
  • Here is a basic example of how we can exchange information with the Kinect server.
  • The URL of the image could be easily placed inside of an img element for visualization. Its also possible to copy the blob data to a WebGL texture for processing.
var socket = new WebSocket("ws:https://127.0.0.1:8181");
var connected = false;

socket.onopen = function() {
	connected = true;
};

socket.onclose = function() {
	connected = false;
};

socket.onmessage = function(event) {
	// Skeleton data
	if(typeof event.data === "string") {
		var data = JSON.parse(event.data);
		// ...
	}
	// Camera feed
	else if(event.data instanceof Blob) {
		var camera = event.data;
		var url = URL.createObjectURL(event.data);
		// ...
	}
};

License

  • Project uses a MIT license that allow for commercial usage of the platform without any cost.
  • The license is available on the project GitHub page