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Vulkan-based implementation of D3D8, 9, 10 and 11 for Linux / Wine
The 2013 edition of the Source SDK
Play Oculus-exclusive games on the HTC Vive or Valve Index, scroll down for downloads and installation instructions.
Code release for Local Light Field Fusion at SIGGRAPH 2019
Automatically exported from code.google.com/p/v-hacd
Intrinsic is a Vulkan based cross-platform game and rendering engine. The project is currently in an early stage of development.
Build portable Linux binaries without using an ancient distro
Minimal Example of Using Vulkan for Compute Operations. Only ~400LOC.
Immediate-mode, renderer agnostic, lightweight debug drawing API.
An implementation of the loudness measurement algorithm ITU-R BS.1770
C++ benchmark tool. Practical, stable and fast performance testing framework.
Vulkan Render Device Project for Unreal Engine (98) games.
Minimal preprocessor for the PS2 Vector Command Line (VCL) tool.