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client.lua
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client.lua
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-- _
-- | |
-- _____ _| | _____ ___ _ __
-- / __\ \ /\ / / |/ / _ \/ _ \ '_ \
-- \__ \\ V V /| < __/ __/ |_) |
-- |___/ \_/\_/ |_|\_\___|\___| .__/
-- | |
-- |_|
-- https://github.com/swkeep
local QBCore = exports['qb-core']:GetCoreObject()
local GarageLocation = {}
local inGarageStation = false
local currentgarage
PlayerJob = {}
PlayerGang = {}
local onDuty = false
local radialmenu = nil
function IsOnDuty()
return onDuty
end
function GetJobInfo()
return PlayerJob
end
function GetNearspawnpoint()
return GetNearSpawnPoint(inGarageStation, currentgarage)
end
function GetCurrentgarage()
return currentgarage
end
function GetCurrentgarageData()
return Config.Garages[currentgarage]
end
function GetInGarageStation()
return inGarageStation
end
local function does_player_same_job_as_garage()
local current_garage = GetCurrentgarageData()
local job_name = GetJobInfo().name
for key, value in pairs(current_garage.job) do
if value == job_name then
return true
end
end
return false
end
local function does_player_need_to_be_on_duty()
if GetCurrentgarageData().onDuty then
return true
else
return false
end
end
local function check_player_duty()
if does_player_need_to_be_on_duty() then
if IsOnDuty() then return true end
return false
else
return true
end
end
local function does_player_same_gang_as_garage()
local current_garage = GetCurrentgarageData()
local name = PlayerGang.name
for key, value in pairs(current_garage.gang) do
if value == name then
return true
end
end
return false
end
function CanPlayerUseGarage()
local garage = GetCurrentgarageData()
if garage and garage.type == 'job' then
-- is a job garage
if does_player_same_job_as_garage() then
return check_player_duty()
else
return false
end
elseif garage and garage.type == 'gang' then
return does_player_same_gang_as_garage()
else
return true
end
end
-- Events
RegisterNetEvent('keep-sharedgarages:client:newVehicleSetup', function(job, grades, categories, random_plate)
local function saveVehicle(d, veh)
if not veh then return end
local VehicleProperties = QBCore.Functions.GetVehicleProperties(veh)
local data = {
VehicleProperties = VehicleProperties,
plate = d.vehicle_plate,
name = d.vehicle_name,
grades = d.grades,
cids = d.citizenids,
job = d.job_name,
category = d.category,
model = GetEntityModel(veh),
hash = GetHashKey(veh),
current_vehicle_plate = GetVehicleNumberPlateText(veh),
garage = currentgarage
}
TriggerCallback('keep-sharedgarages:server:save_vehicle', function(res)
if not res then return end
local plyPed = PlayerPedId()
if IsPedInAnyVehicle(plyPed, false) then
TaskLeaveVehicle(plyPed, veh, 0)
while IsPedInAnyVehicle(plyPed, false) do
Wait(100)
end
Wait(750)
DeleteEntity(veh)
end
end, data)
end
local plyPed = PlayerPedId()
if not IsPedInAnyVehicle(plyPed, false) then
TriggerServerEvent('keep-sharedgarages:server:Notification', 'You should be inside a vehicle to use this command', 'error')
return
end
local veh = GetVehiclePedIsIn(plyPed, false)
if not inGarageStation then
TriggerServerEvent('keep-sharedgarages:server:Notification', 'You must be in garage zone!', 'error')
return
end
local Input = {
inputs = {
{
type = 'text',
isRequired = true,
name = 'vehicle_name',
text = "What vehicle's name will be?",
icon = 'fa-solid fa-money-bill-trend-up',
title = 'Vehicle Name',
},
{
type = 'text',
isRequired = true,
name = 'vehicle_plate',
icon = 'fa-solid fa-money-bill-trend-up',
title = 'Vehicle Plate',
force_value = random_plate,
disabled = true
},
{
type = 'text',
name = 'citizenids',
icon = 'fa-solid fa-money-bill-trend-up',
title = 'CitizenID Whitelist',
text = 'PZT37891,PZT37891,....'
},
}
}
local function create_grades()
local index = #Input.inputs + 1
Input.inputs[index] = {
isRequired = true,
title = 'Allowed Grades',
name = "grades", -- name of the input should be unique
type = "checkbox",
options = {},
}
-- sort grades
local temp_grages = {}
for key, value in pairs(grades) do
temp_grages[tonumber(key + 1)] = value
end
for key, value in pairs(temp_grages) do
Input.inputs[index].options[#Input.inputs[index].options + 1] = {
value = key - 1,
text = value.name
}
end
end
local function create_categories()
local index = #Input.inputs + 1
Input.inputs[index] = {
isRequired = true,
title = 'Categories',
name = "category", -- name of the input should be unique
type = "radio",
options = {},
}
for key, value in pairs(categories) do
Input.inputs[index].options[#Input.inputs[index].options + 1] = { value = key,
text = value.name .. ' (' .. key .. ')' }
end
end
create_grades()
create_categories()
local inputData, reason = exports['keep-input']:ShowInput(Input)
if reason == 'submit' then
inputData.job_name = job
inputData.category = categories[tonumber(inputData.category)]
inputData.vehicle_plate = random_plate
saveVehicle(inputData, veh)
end
end)
local function InitGarageZone()
for k, v in pairs(Config.Garages) do
GarageLocation[k] = PolyZone:Create(v.zones, {
name = 'GarageStation ' .. k,
minZ = v.minz,
maxZ = v.maxz,
debugPoly = Config.MagicTouch
})
GarageLocation[k]:onPlayerInOut(function(isPointInside)
if isPointInside then
currentgarage = k
if CanPlayerUseGarage() then
inGarageStation = true
Wait(50)
local garage = GetCurrentgarageData()
if garage and garage.type == 'job' then
if radialmenu then
exports['qb-radialmenu']:RemoveOption(radialmenu)
radialmenu = nil
Wait(50)
end
radialmenu = exports['qb-radialmenu']:AddOption({
id = 'keep_put_back_to_garage',
title = 'Parking (Job)',
icon = 'car',
type = 'client',
event = 'keep-sharedgarages:client:keep_put_back_to_garage',
shouldClose = true
})
exports['qb-core']:DrawText('Job Parking')
elseif garage and garage.type == 'gang' then
if radialmenu then
exports['qb-radialmenu']:RemoveOption(radialmenu)
radialmenu = nil
Wait(50)
end
radialmenu = exports['qb-radialmenu']:AddOption({
id = 'keep_put_back_to_garage',
title = 'Parking (Gang)',
icon = 'car',
type = 'client',
event = 'keep-sharedgarages:client:keep_put_back_to_garage',
shouldClose = true
})
exports['qb-core']:DrawText('Gang Parking')
end
end
else
currentgarage = ''
inGarageStation = false
if radialmenu then
exports['qb-radialmenu']:RemoveOption(radialmenu)
end
exports['qb-core']:HideText()
end
end)
end
end
RegisterNetEvent('onResourceStart', function(resourceName)
if resourceName ~= GetCurrentResourceName() then return end
QBCore.Functions.GetPlayerData(function(PlayerData)
PlayerJob = PlayerData.job
PlayerGang = PlayerData.gang
onDuty = PlayerData.job.onduty
InitGarageZone()
end)
end)
RegisterNetEvent('onResourceStop', function(resourceName)
if resourceName ~= GetCurrentResourceName() then return end
if radialmenu then
exports['qb-radialmenu']:RemoveOption(radialmenu)
end
end)
RegisterNetEvent('QBCore:Client:OnPlayerLoaded', function()
QBCore.Functions.GetPlayerData(function(PlayerData)
PlayerJob = PlayerData.job
PlayerGang = PlayerData.gang
onDuty = PlayerData.job.onduty
InitGarageZone()
end)
end)
RegisterNetEvent('QBCore:Client:OnJobUpdate', function(JobInfo)
PlayerJob = JobInfo
onDuty = PlayerJob.onduty
end)
RegisterNetEvent('QBCore:Client:OnGangUpdate', function(GangInfo)
PlayerGang = GangInfo
end)
RegisterNetEvent('QBCore:Client:SetDuty', function(duty)
onDuty = duty
end)
CreateThread(function()
for _, cat in pairs(Config.VehicleWhiteList) do
if not cat.allow_all then
for key, vehicle in pairs(cat) do
vehicle.hash = GetHashKey(vehicle.spawncode)
end
end
end
end)
RegisterNetEvent('keep-sharedgarages:client:get_current_garage', function(event, data)
TriggerServerEvent(event, GetCurrentgarage(), data)
end)
CreateThread(function()
for garage_name, garage in pairs(Config.Garages) do
for key, value in pairs(garage.WhiteList) do
if key ~= 'allow_all' then
Config.Garages[garage_name].WhiteList[key].hash = GetHashKey(value.model:lower())
end
end
end
end)