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watching-wall.json
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watching-wall.json
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{
"_id": "chOtDyemBuw2yNN2",
"img": "systems/pf2e/icons/default-icons/hazard.svg",
"items": [
{
"_id": "V5Ok21wotF3DQNBZ",
"img": "systems/pf2e/icons/actions/Reaction.webp",
"name": "Someone is Watching",
"sort": 100000,
"system": {
"actionType": {
"value": "reaction"
},
"actions": {
"value": null
},
"category": null,
"description": {
"value": "<p><strong>Trigger</strong> A living creature remains in area <strong>C4</strong> for at least 1 round</p>\n<hr />\n<p><strong>Effect</strong> An overwhelming wave of paranoia fills area <strong>C4</strong>. Each creature in the room must attempt a @Check[type:will|dc:25] save, with the following results. An eerie red eye then opens in the center of the western wall, looking about the room, and the haunt rolls initiative.</p>\n<hr />\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\n<p><strong>Success</strong> The creature becomes @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 1} and feels like someone or something is watching them for as long as they remain frightened.</p>\n<p><strong>Failure</strong> The creature becomes @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 2} and treats no one as an ally as long as they remain frightened.</p>\n<p><strong>Critical Failure</strong> The creature becomes @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 3} and is @UUID[Compendium.pf2e.conditionitems.Item.Confused] as long as they remain frightened.</p>"
},
"publication": {
"license": "OGL",
"remaster": false,
"title": ""
},
"requirements": {
"value": ""
},
"rules": [],
"slug": null,
"traits": {
"rarity": "common",
"value": [
"emotion",
"fear",
"mental"
]
},
"trigger": {
"value": ""
},
"weapon": {
"value": ""
}
},
"type": "action"
}
],
"name": "Watching Wall",
"system": {
"attributes": {
"ac": {
"value": 21
},
"hardness": 12,
"hasHealth": true,
"hp": {
"details": "",
"max": 50,
"temp": 0,
"tempmax": 0,
"value": 50
},
"immunities": [
{
"type": "critical-hits"
},
{
"type": "precision"
}
],
"stealth": {
"details": "<p>(expert)</p>",
"value": 12
},
"weaknesses": [
{
"type": "vitality",
"value": 5
}
]
},
"creatureType": "",
"details": {
"description": "<p>An overwhelming feeling of being watched wells up in the minds of those in the room, an instant before an eerie red eye opens in the western wall.</p>",
"disable": "<p>@Check[type:deception|dc:22|name:Appear Uninteresting|traits:haunt] (trained) to appear uninteresting to the watching eye (and thus be ignored by it) or @Check[type:religion|dc:22|name:Ward Against Being Seen|traits:haunt] (trained) to ward against being seen by or affected by the eye.</p>",
"isComplex": true,
"level": {
"value": 4
},
"publication": {
"license": "OGL",
"remaster": false,
"title": "Pathfinder #163: Ruins of Gauntlight"
},
"reset": "<p>The haunt becomes inert at the end of any round in which there are no @UUID[Compendium.pf2e.conditionitems.Item.Frightened] creatures it can see. It stays dormant for 1 hour, after which point it resets.</p>",
"routine": "<p>(1 action) The eye glances about, and those it can see (whether in area <strong>C4</strong> or outside of it) take @Damage[4d6[mental]] damage (@Check[type:will|dc:21|basic:true|traits:haunt] save) as fears of being watched impart ripples of pain.</p>\n<p>A creature that takes mental damage from this effect doesn't reduce their @UUID[Compendium.pf2e.conditionitems.Item.Frightened] value at the end of their next turn.</p>"
},
"saves": {
"fortitude": {
"saveDetail": "",
"value": 14
},
"reflex": {
"saveDetail": "",
"value": 8
},
"will": {
"saveDetail": "",
"value": 8
}
},
"statusEffects": [],
"traits": {
"rarity": "common",
"size": {
"value": "med"
},
"value": [
"haunt"
]
}
},
"type": "hazard"
}