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JackSocketClientChannel.h
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JackSocketClientChannel.h
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/*
Copyright (C) 2004-2008 Grame
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef __JackSocketClientChannel__
#define __JackSocketClientChannel__
#include "JackGenericClientChannel.h"
#include "JackSocket.h"
#include "JackPlatformPlug.h"
#include "JackThread.h"
namespace Jack
{
class JackClient;
/*!
\brief JackClientChannel using sockets.
*/
class JackSocketClientChannel : public JackGenericClientChannel, public JackRunnableInterface
{
private:
JackServerSocket fNotificationListenSocket; // Socket listener for server notification
JackClientSocket* fNotificationSocket; // Socket for server notification
JackThread fThread; // Thread to execute the event loop
JackClient* fClient;
public:
JackSocketClientChannel();
virtual ~JackSocketClientChannel();
int Open(const char* server_name, const char* name, jack_uuid_t uuid, char* name_res, JackClient* client, jack_options_t options, jack_status_t* status);
void Close();
int Start();
void Stop();
// JackRunnableInterface interface
bool Init();
bool Execute();
bool IsChannelThread() { return fThread.IsThread(); }
};
} // end of namespace
#endif