book
📚 Freely available programming books
📙《高并发的哲学原理》开源图书(CC BY-NC-ND)https://pphc.lvwenhan.com
Specification and reference implementation for the OpenPBR Surface shading model
《Real-Time Rendering 4th》 (RTR4) 中文翻译
Python+Numpy+OpenGL: fast, scalable and beautiful scientific visualization
Unity Performance Tuning knowledge book
Game Development & Unreal Engine Programming Guide
Graphic notes on Gilbert Strang's "Linear Algebra for Everyone"
Supplanting matrices with PGA in a forward 3D renderer.
精选官方高质量教程作为入门学习内容,选择最优学习路线,让学习过程“如丝般顺滑”;力求做全网最易学,知识最全面的游戏开发教程。Select the official high-quality tutorials as the introductory learning content, choose the best learning route to make the learning pr…
⚓ 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.