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An open source version of a game engine developed by Croteam for the classic Serious Sam games.
Cross-platform (including wasm) persistent key value store plugin for rust games/apps
OpenAL Soft is a software implementation of the OpenAL 3D audio API.
A remake of the 1995 RPG Albion (requires data from an install of the original game)
A simple and easy-to-use immediate-mode gui library
EmberGL - 2D/3D graphics library featuring a tiled software rasterizer.
A crate to help you copy things into raw buffers without invoking spooky action at a distance (undefined behavior).
🎮 📝 A list of Game Development resources to make magic happen.
Reusable dependencies for games made with lua (especially with love)
A fast, small, safe, gradually typed embeddable scripting language derived from Lua
Cirno's Perfect Math Library: Just about everything you need for 2D/3D games. Hopefully.
Quake 2 map compiler tools with v220 map support, automatic phong, enhancements, and fixes.
A refreshingly simple data-driven game engine built in Rust
Dynamically generated OpenGL bindings for Crystal.
FNA - Accuracy-focused XNA4 reimplementation for open platforms
nsync is a C library that exports various synchronization primitives, such as mutexes
Embedded scripting language for C++ apps, tools and games
Another World/Out of This World engine reimplementation (SDL, OpenGL)