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Planetary rendering engine and aerospace simulation tools
A realtime planet rendering system built using OpenGL
A repo for my research on planet rendering in c++ | opengl **Now runs on Linux**
A small OpenGL compute shader test. Renders millions of particles in real time, interacting with a set of force nodes.
A small, dependency-free node editor for dear imgui
A demo implementing one way of drawing volumetric cloudscapes in Godot sky shaders
Tessendorf FFT based ocean waves and buoyancy in Godot 4 using compute shaders
Vulkan & C++17 based Scene Graph Project
This is a rendering engine I made to render a full-scale planet that the player can land one and explore from anywhere.
Sol3 (sol2 v3.0) - a C++ <-> Lua API wrapper with advanced features and top notch performance - is here, and it's great! Documentation:
(local, outdated copy) libnova is a general purpose, double precision, Celestial Mechanics, Astrometry and Astrodynamics library.
GeographicLib is a small set of C++ classes for performing conversions between geographic, UTM, UPS, MGRS, geocentric, and local cartesian coordinates, for gravity (e.g., EGM2008), geoid height and…
A library implementing the shape types of geojson with embedded geometric algorithms and correct geoid behavior.
Kenney's particle pack, packaged for quick use in Godot
Realtime 3D Game-Engine with a focus on space sim. Written in C++ 14
Planet atmosphere shader for Godot Engine
Caustics computation using ThreeJS
Source code for my (terrible) implementation of raytracing using compute shaders
I am learning how to write shaders, these are my different attempts to learn them!
Ocean simulation based on the paper of Jerry Tessendorf: Simulating Ocean Water