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Vulkan

Vulkan
52 repositories

Easy to integrate Vulkan memory allocation library

C 2,515 340 Updated Jul 18, 2024

Tutorials from the following playlist: https://www.youtube.com/playlist?list=PLPaoO-vpZnumdcb4tZc4x5Q-v7CkrQ6M-

C++ 1,030 435 Updated Jul 18, 2024

Mesh outline effect

C# 319 21 Updated Aug 20, 2018

An exemple on how to use RenderDoc inside your engine.

C++ 51 8 Updated Sep 27, 2014

OpenGL 4 shader playground.

C++ 25 5 Updated May 3, 2018

Pure C# 3D real time physics simulation library, now with a higher version number.

C# 2,281 265 Updated Jul 15, 2024

C# / .NET wrapper for Google Filament

C# 10 1 Updated Aug 4, 2021

Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

C++ 17,453 1,844 Updated Aug 3, 2024

🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

C++ 17,508 1,362 Updated Jun 25, 2023

Learn how to D3D11

C++ 145 23 Updated Oct 2, 2023

Introductory guide to vulkan.

SCSS 877 192 Updated Jun 9, 2024

Diagrams showing relationships between Vulkan objects and how they're used.

870 34 Updated Oct 31, 2022

KTX (Khronos Texture) Library and Tools

C 842 224 Updated Aug 3, 2024

glTF reader and writer for .NET Standard

C# 464 73 Updated Jul 31, 2024

C# Reference Loader for glTF

C# 215 60 Updated Feb 1, 2024

RenderDoc is a stand-alone graphics debugging tool.

C++ 8,701 1,310 Updated Aug 2, 2024

Aardvark.Rendering is a high-performance, dependency-aware rendering engine. It is part of the open-source Aardvark Platform for visual computing, real-time graphics, and visualization.

F# 124 12 Updated Aug 1, 2024

OpenGL demo of a point rendering and texture filtering technique called Surface Splatting.

C++ 228 40 Updated May 1, 2024

SteamOS session compositing window manager

C++ 2,890 192 Updated Aug 3, 2024

A node for Shader Graph that allows you to create custom decals.

53 6 Updated Jun 17, 2020

Real-time BC6H compression on GPU

C++ 323 16 Updated Jul 26, 2023

Forward+ renderer in Vulkan using Compute Shader. An Upenn CIS565 final project.

C++ 654 64 Updated Apr 2, 2017

Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.

C++ 1,140 118 Updated May 29, 2022

Demonstrates order independent transparency on Vulkan using depth peeling.

C++ 20 7 Updated Oct 24, 2017

SPIRV-Cross.NET is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.

C# 16 4 Updated Dec 7, 2022

DirectX 12 and Vulkan libraries that provide convenient access to realistically rendered and simulated hair and fur

C++ 771 129 Updated Jan 26, 2023

Stochastic Screen Space Reflections (SSSR)

C 278 33 Updated Sep 5, 2022

A set of AMD provided GPU effects with provided source and sample implementations

365 38 Updated Jul 15, 2021

A sample demonstrating hybrid ray tracing and rasterisation for shadow rendering and use of the FidelityFX Denoiser.

C++ 59 11 Updated Apr 28, 2021