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ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
[DMCA takedown] All Genshin Impact textures extracted from game
Shader written for MMD to replicate the visual style of Genshin Impact
A High-Quality Real Time Upscaler for Anime Video
Basic cloth simulation using Verlet integration
Stable Diffusion built-in to Blender
C++ Ray Tracer based on Peter Shirley's Ray Tracing in One Weekend
A library to move on navigation mesh with BABYLON.js
Collision Detection & Response in JavaScript
Collision Detection & Response in JavaScript
Navigation mesh utilities for three.js, based on PatrolJS.
Control 3D Virtual Character through Tensroflow.js Posenet
Mesh optimization library that makes meshes smaller and faster to render
Realtime 3D avatar system and cross-platform rendering engine built from scratch for web3 interoperability and the open metaverse.
Alter SDK lets you easily pipe avatars with motion capture into your game, app, or website. It just works.
Cross-platform SDK for facial motion capture producing blendshapes and rigid head poses in 3D space in realtime from photos or videos.
A Metal fragment shader editor for macOS and iOS
Visual Studio Code Extension that provides support for Apple Metal Shading Language
Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of Genshin Impact developed by miHoYo. This is for datamined assets, not custom-made ones nor the MMD variants.
Create numerous stylized grass blades with this highly performant and scalable HDRP grass asset that makes use of VFX Graph.
A stylized water shader (and material presets) for Unity.
A stylized sand shader (and material presets) for Unity.
Overworld storm clouds effect, inspired by Genshin Impact's Tsurumi Island (the storm over this location on the overworld map).