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[DMCA takedown] All Genshin Impact textures extracted from game
Shader written for MMD to replicate the visual style of Genshin Impact
A High-Quality Real Time Upscaler for Anime Video
A Minecraft mapping tool that creates 3D models of your Minecraft worlds and displays them in a web viewer.
Basic cloth simulation using Verlet integration
Stable Diffusion built-in to Blender
C++ Ray Tracer based on Peter Shirley's Ray Tracing in One Weekend
A library to move on navigation mesh with BABYLON.js
Collision Detection & Response in JavaScript
Collision Detection & Response in JavaScript
Navigation mesh utilities for three.js, based on PatrolJS.
Control 3D Virtual Character through Tensroflow.js Posenet
Mesh optimization library that makes meshes smaller and faster to render
Realtime 3D avatar system and cross-platform rendering engine built from scratch for web3 interoperability and the open metaverse.
Alter SDK lets you easily pipe avatars with motion capture into your game, app, or website. It just works.
Cross-platform SDK for facial motion capture producing blendshapes and rigid head poses in 3D space in realtime from photos or videos.
A Metal fragment shader editor for macOS and iOS
Real-Time Spatio-Temporally Localized Activity Detection by Tracking Body Keypoints
A OpenMMLAB toolbox for human pose estimation, skeleton-based action recognition, and action synthesis.
Visual Studio Code Extension that provides support for Apple Metal Shading Language
A real-time approach for mapping all human pixels of 2D RGB images to a 3D surface-based model of the body
A real-time approach for mapping all human pixels of 2D RGB images to a 3D surface-based model of the body