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ParticleController.cs
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ParticleController.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class ParticleController : MonoBehaviour {
ParticleSystem current;
ParticleSystem currentRainbow;
Transform coinHit;
Transform orbHit;
bool started = false;
bool oneTime = true;
bool lastRainbowMode;
string trailUsing;
// Use this for initialization
void Start () {
coinHit = transform.Find ("CoinHit").transform;
orbHit = transform.Find ("OrbHit").transform;
trailUsing = (DataEntry.instance.trailUsing);
if (SceneManager.GetActiveScene ().name == "TutorialScene") {
// //print ("TUtorial");
current = transform.Find ("Trails").Find ("T0001").Find ("Trail").GetComponent<ParticleSystem> ();
currentRainbow = transform.Find ("Trails").Find ("T0001").Find ("Rainbow").GetComponent<ParticleSystem> ();
foreach (Transform child in transform.Find ("Trails")) {
// //print (child.name);
if (child.name != "T0001") {
child.gameObject.SetActive (false);
}
}
} else {
current = transform.Find ("Trails").Find (trailUsing).Find ("Trail").GetComponent<ParticleSystem> ();
currentRainbow = transform.Find ("Trails").Find (trailUsing).Find ("Rainbow").GetComponent<ParticleSystem> ();
foreach (Transform child in transform.Find ("Trails")) {
if (child.name != trailUsing) {
child.gameObject.SetActive (false);
} else {
child.gameObject.SetActive (true);
}
}
}
//current.Play ();
currentRainbow.Stop ();
current.Stop ();
StartCoroutine (DelayedPlay (current));
}
IEnumerator DelayedPlay (ParticleSystem ps) {
yield return new WaitForSeconds (0.5f);
lastRainbowMode = ColorBarController.instance.rainbowMode;
started = true;
ps.Play ();
}
public void PlayCoinHit (Vector3 pos) {
coinHit = transform.Find ("CoinHit");
coinHit.localPosition = pos;
for (int i = 0; i < coinHit.childCount; i++) {
coinHit.GetChild (i).GetComponent<ParticleSystem> ().Play ();
}
}
public void PlayOrbHit (Vector3 pos) {
orbHit = transform.Find ("OrbHit");
orbHit.localPosition = pos;
for (int i = 0; i < orbHit.childCount; i++) {
orbHit.GetChild (i).GetComponent<ParticleSystem> ().Play ();
}
}
// Update is called once per frame
void Update () {
if (CarVariables.instance.gameOn == false) {
if (oneTime == true) {
//ps.Stop();
StartCoroutine (DelayedStop (current));
StartCoroutine (DelayedStop (currentRainbow));
oneTime = false;
}
} else {
if (started) {
if (ColorBarController.instance.rainbowMode != lastRainbowMode) {
if (ColorBarController.instance.rainbowMode == true) {
current.Stop ();
currentRainbow.Play ();
} else {
//print ("Play normal");
current.Play ();
currentRainbow.Stop ();
}
lastRainbowMode = ColorBarController.instance.rainbowMode;
}
}
}
}
IEnumerator DelayedStop (ParticleSystem ps) {
yield return new WaitForSeconds (1f);
ps.Stop ();
}
}