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GameProcMain::MsgRecv_NoahChange(pkt) already exists should we just create the structure for the packet and make a call to it client side when the user trades gold?
Not when the notification is different; see resources 7682 and 7683.
I know it's not used consistently in older versions, but it exists in the 1.298 TBLs and it was used at least in ROFD+, so there's no reason not to use them.
This is why the server doesn't send redundant packets for this, and contains the information needed for this notification.
It should be handled in the client.
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