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Voxelize is a well-optimized, highly extensible full-stack library to create immersive multiplayer voxel experiences.

🚀 Here's what we've built so far! 🚀

  • Fast protocol buffer networking
  • Oriented bounding box physics engine
  • Multithreaded, fully customizable world generation
  • Robust event system for custom game events
  • Entity-component system with built-in collision detection
  • and more!

With Voxelize as our engine, we're currently working on Voxelize Realms, a multiplayer voxel game on the web. It currently features of a parkour map with a real-time leaderboard, integrated chat, a particle system and more! Check it out at https://realms.voxelize.io/parkour. We have more mini games coming soon, such as Guess my Drawing. Join our Discord for the latest updates :)

If you like what we're building and wish to see more, consider sponsoring us! As two college kids working out of our dorms, any funds would be greatly appreciated!

1 sponsor has funded voxelize’s work.

@voxelize

Three is a lucky number!

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Meet the team

Featured work

  1. voxelize/voxel-physics-engine

    A physics engine for voxel games.

    TypeScript 1
  2. voxelize/voxel-aabb

    An AABB model for the Voxelize client.

    TypeScript 1
  3. voxelize/voxel-raycast

    Raycast through a bunch of AABB blocks

    TypeScript 2

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