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Growing plants #14
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It will for sure be helpful! Also to note that in the future we aim to have a great deal of farming in the game, crops are really fun! The automata-like nature of the game will probably help to give an amazing organic feel to the plants, and also variety. |
Have you consider to use directly the simulation from Sandspiel: |
Their plants do look good, thanks for the insight! When we get to adding plants we for sure gonna look into it for some inspiration. |
The more growth algorithms the better really, because we want lots of different plants with unique growth patterns. |
@grunnt who made falling-rust wrote this great post on how to achieve organic plant growth:
https://www.basvs.dev/blog/falling-rust-plants/
This seems useful both in the process of procedurally generated levels as well as for real-time simulation of rapid-growth plans.
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