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Allow Users to Specify which shaders to use for converted materials #43

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JR-Morgan opened this issue Sep 28, 2021 · 0 comments · Fixed by #97
Closed

Allow Users to Specify which shaders to use for converted materials #43

JR-Morgan opened this issue Sep 28, 2021 · 0 comments · Fixed by #97
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conversion related to the way objects are converted enhancement New feature or request hacktoberfest
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@JR-Morgan
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JR-Morgan commented Sep 28, 2021

Right now, converter material will use either Standard orLegacy Shaders/Transparent/Diffuse (depending on opacity), and this is hard coded.

It might be useful to allow users to specify which shaders they would like to use.

In the Unreal connector, we allready allow for this.

This issue is related to #38

@JR-Morgan JR-Morgan added the p3 label Sep 28, 2021
@JR-Morgan JR-Morgan changed the title Allow Users to Specify whcih shaders to use for converted materials Allow Users to Specify which shaders to use for converted materials Sep 28, 2021
@JR-Morgan JR-Morgan removed the p3 label Oct 24, 2021
@JR-Morgan JR-Morgan added hacktoberfest enhancement New feature or request conversion related to the way objects are converted labels Sep 28, 2022
@JR-Morgan JR-Morgan added this to the 2.X milestone Oct 27, 2022
@JR-Morgan JR-Morgan linked a pull request Sep 12, 2023 that will close this issue
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Labels
conversion related to the way objects are converted enhancement New feature or request hacktoberfest
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