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JR-Morgan
changed the title
Allow Users to Specify whcih shaders to use for converted materials
Allow Users to Specify which shaders to use for converted materials
Sep 28, 2021
Right now, converter material will use either
Standard
orLegacy Shaders/Transparent/Diffuse
(depending on opacity), and this is hard coded.It might be useful to allow users to specify which shaders they would like to use.
In the Unreal connector, we allready allow for this.
This issue is related to #38
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