geometer
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DFX Geometer redraws your waveforms in a variety of ways. The basic idea is to generate landmarks on top of your sound wave, either at extremities and zero-crossings, or at a specific frequency, do some operations on those landmarks, and then to do processing based on those landmarks. Landmark operations include dithering (remove 1/2 or 1/4 of landmarks), or artificial doubling (double the amount of points in an arbitrary way). One kind of processing is to redraw the wave using straight lines ("polygon"). This induces a strange kind of lowpass and plenty of aliasing. We can also use straight lines in the wrong direction ("wrongygon") for a harsh sound. (More coming soon.)