#ifndef _DFX_DECIMATE_H #define _DFX_DECIMATE_H #include "audioeffectx.h" class Decimate : public AudioEffectX { public: Decimate(audioMasterCallback audioMaster); ~Decimate(); virtual void process(float **inputs, float **outputs, long sampleFrames); virtual void processReplacing(float **inputs, float **outputs, long sampleFrames); virtual void setProgramName(char *name); virtual void getProgramName(char *name); virtual void setParameter(long index, float value); virtual float getParameter(long index); virtual void getParameterLabel(long index, char *label); virtual void getParameterDisplay(long index, char *text); virtual void getParameterName(long index, char *text); protected: float bitres; float destruct; char programName[32]; float bit1, bit2; int samplesleft; float samplehold; float bigdivisor; }; #endif