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Depth map multiplied by alpha values #13
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Hi, |
Sorry for the delayed response. It's quite interesting that your depth map is highly related to the semantic information of the rendered image. My advice is that use your gt depth and gt mask to supervise the 3D GS during optimization. Setting the weight of depth loss and alpha loss as 1.0 may be helpful. @2019213039 Further discussion can be sent to my email ([email protected]), in which way I can see your message timely. |
Hi there,
I have noticed that the output depth map is somehow multiplied by the alpha values. Am I missing something or is this not intentional? Because fading out the depth via the alpha values pushes pixels closer to the camera.
On the left is the original depth map. On the right is the corrected depth map (division by alpha values).
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