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LOVE.LUA
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LOVE.LUA
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--love2d port for psp
--GNU GPL 2 AnRu all rights reserved
--main module
love = {}
--other modules
love.graphics = {}
love.image = {}
love.filesystem = {}
love.timer = {}
love.joystick = {}
love.keyboard = {}
love.timer = {}
--font
--Load a font, 12 pixels high, in VRAM
verdana12 = pge.font.load("verdana.ttf", 12, PGE_VRAM)
--callbacks
love.load = function ()
end
love.update = function ()
end
love.draw = function ()
end
love.joystick.isDown = function (b)
end
love.keyboard.isDown = function (b)
return love._controls[b]
end
--const
love._version = "0.8.0"
love._os = "PSP"
love._color = {255,255,255}
love._backColor = {0,0,0}
love._controls = {}
love._currentTime = 0
love._lastTime = 0
love._loop=0
--GRAPHICS
love.graphics.newImage = function (filepath)
return pge.gfx.load(filepath, PGE_RAM)
end
love.graphics.draw = function (image, x, y, a, width, height)
if not a then
image:activate()
image:draweasy(x,y)
else
image:activate()
image:draw(x,y,width,height,0,0,width,height,a)
end
end
love.graphics.drawq = function (image, x, y, a, width, height)
if not a then
image:activate()
image:draweasy(x,y)
else
image:draw(x,y,width,height,0,0,width,height,a)
end
end
love.graphics.rectangle = function(mode, x, y, w, h)
screen:fillRect(x, y, w, h, Color.new(love._color[1],love._color[2],love._color[3]) )
end
love.graphics.print = function (text, x, y, a)
screen:print(x,y,text,Color.new(love._color[1],love._color[2],love._color[3]))
end
love.graphics.setMode = function ()
end
love.graphics.setColor = function (r, g, b, a)
if r==nil or g==nil or b==nil then
error("[LOVE]: ...setColor: one of the colors expected")
end
love._color = {r, g, b, a}
end
love.graphics.setBackgroundColor = function (r, g, b, a)
if r==nil or g==nil or b==nil then
error("[LOVE]: ...setBackgroundColor: one of the colors expected")
end
love._backColor = {r, g, b, a}
end
--CONTROLS
love.keyboard.updateButtons = function ()
love._controls["cross"] = pge.controls.held(PGE_CTRL_CROSS)
love._controls["circle"] = pge.controls.held(PGE_CTRL_CIRCLE)
love._controls["triangle"] = pge.controls.held(PGE_CTRL_TRIANGLE)
love._controls["square"] = pge.controls.held(PGE_CTRL_SQUARE)
love._controls["up"] = pge.controls.held(PGE_CTRL_UP)
love._controls["down"] = pge.controls.held(PGE_CTRL_DOWN)
love._controls["left"] = pge.controls.held(PGE_CTRL_LEFT)
love._controls["right"] = pge.controls.held(PGE_CTRL_RIGHT)
love._controls["l"] = pge.controls.held(PGE_CTRL_LTRIGGER)
love._controls["r"] = pge.controls.held(PGE_CTRL_RTRIGGER)
end
--TIMER
love.timer.getDelta = function ()
return love._dt
end
love.timer.getFPS = function ()
return love._fps
end
--FILESYSTEM
love.filesystem.write = function (filepath, text)
file = pge.file.open(filepath, PGE_FILE_CREATE + PGE_FILE_WRONLY)
file:write(text)
end
--game
love.run = function ()
love.load()
love._frameTimer:start()
while pge.running() do
-- Update controls
pge.controls.update()
love.update(love._dt)
if love.keypressed then
if pge.controls.pressed(PGE_CTRL_CROSS) then
love.keypressed("cross")
end
if pge.controls.pressed(PGE_CTRL_CIRCLE) then
love.keypressed("circle")
end
if pge.controls.pressed(PGE_CTRL_TRIANGLE) then
love.keypressed("triangle")
end
if pge.controls.pressed(PGE_CTRL_SQUARE) then
love.keypressed("square")
end
if pge.controls.pressed(PGE_CTRL_UP) then
love.keypressed("up")
end
if pge.controls.pressed(PGE_CTRL_DOWN) then
love.keypressed("down")
end
if pge.controls.pressed(PGE_CTRL_LEFT) then
love.keypressed("left")
end
if pge.controls.pressed(PGE_CTRL_RIGHT) then
love.keypressed("right")
end
if pge.controls.pressed(PGE_CTRL_LTRIGGER) then
love.keypressed("r")
end
if pge.controls.pressed(PGE_CTRL_RTRIGGER) then
love.keypressed("l")
end
end
if love.released then
if pge.controls.released(PGE_CTRL_CROSS) then
love.keyreleased("cross")
end
if pge.controls.released(PGE_CTRL_CIRCLE) then
love.keyreleased("circle")
end
if pge.controls.released(PGE_CTRL_TRIANGLE) then
love.keyreleased("triangle")
end
if pge.controls.released(PGE_CTRL_SQUARE) then
love.keyreleased("square")
end
if pge.controls.released(PGE_CTRL_UP) then
love.keyreleased("up")
end
if pge.controls.released(PGE_CTRL_DOWN) then
love.keyreleased("down")
end
if pge.controls.released(PGE_CTRL_LEFT) then
love.keyreleased("left")
end
if pge.controls.released(PGE_CTRL_RIGHT) then
love.keyreleased("right")
end
if pge.controls.released(PGE_CTRL_LTRIGGER) then
love.keyreleased("r")
end
if pge.controls.released(PGE_CTRL_RTRIGGER) then
love.keyreleased("l")
end
end
-- Start drawing
pge.gfx.startdrawing()
-- Clear screen (to black)
pge.gfx.clearscreen(pge.gfx.createcolor(love._backColor[1],love._backColor[2],love._backColor[3]))
love.draw()
-- End drawing
pge.gfx.enddrawing()
-- Swap buffers
pge.gfx.swapbuffers()
end
end