Starred repositories
Vulkan-based implementation of D3D8, 9, 10 and 11 for Linux / Wine
Dolphin is a GameCube / Wii emulator, allowing you to play games for these two platforms on PC with improvements.
A generic post-processing injector for games and video software.
The 2013 edition of the Source SDK
GZDoom is a feature centric port for all Doom engine games, based on ZDoom, adding an OpenGL renderer and powerful scripting capabilities
Reinforcement Learning environments based on the 1993 game Doom
Decompilation of The Legend of Zelda: Breath of the Wild (Switch 1.5.0)
Leak of CS:GO Source code, provided by yours truly so go rep me
An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.
HL2-style, classic FPS movement for Unreal Engine implemented in C++
Volt (VPhysics Jolt) is a replacement physics module for the Source Engine.
Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
A beginner-friendly Vulkan path tracing tutorial in under 300 lines of C++.
A complete decompilation of Sonic 1 & Sonic 2 (2013) & Retro Engine (v4)
A new 3D game engine for Linux and Windows using C++20 and Vulkan API 1.3, in very early but ongoing development
A Full Decompilation of Sonic CD (2011) & Retro Engine (v3)
Momentum Mod - Standalone Source Movement Speedrunning (READ README)
Half-Life Advanced Effects (HLAE) is a tool to enrich Source (mainly CS:GO) engine based movie making.
Vulkan RTX path tracer with a declarative ES7-like scene description language.