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Experimental Nintendo Switch Emulator written in C#
🔬 Valve's Source 2 resource file format parser, decompiler, and exporter.
Valve’s VR renderer used in The Lab (Valve’s VR launch title for the HTC Vive).
A tool to assist in the compiling of source engine maps
Doom Launcher is a doom launching utility and database for custom wads and pk3s
A tool for installing and customizing your favorite Team Fortress 2 HUDs.
📦 Fully fledged library to work with Valve's Pak archives in .NET
Plugin to import resources from the Source engine in Unity3D.
A toolset that can 100% automatically port Source Engine levels into clumps of Roblox assets and models.
Inserts instances into a VMF. I am the best at names.
This is a lightmap editor for source engine games
The Legend of Zelda: Breath of the Wild - Editor
A graphics editor and Fast3D microcode parser for Super Mario 64
Some tools that I use to port source maps to Unity.
Super Mario 64 partial re-make in VR using the Oculus Rift, Razer Hydra and Leap Motion.
A C#/WPF application for merging custom HUDs in Team Fortress 2
Based on the classic Source engine developer console, this is a in-game developer console asset for Unity
WMD (Wad Manager for Doom) is a mod manager/launcher for Doom
A small tool that converts Ocarina of Time save files (console or emulator) into PC port compatible and vice versa.