Starred repositories
🔬 Valve's Source 2 resource file format parser, decompiler, and exporter.
Valve’s VR renderer used in The Lab (Valve’s VR launch title for the HTC Vive).
Doom Launcher is a doom launching utility and database for custom wads and pk3s
A tool to assist in the compiling of source engine maps
A tool for installing and customizing your favorite Team Fortress 2 HUDs.
📦 Fully fledged library to work with Valve's Pak archives in .NET
Plugin to import resources from the Source engine in Unity3D.
Comprehensive map editor for Doom, Heretic, Hexen and Strife based games mainly geared towards GZDoom source port. Based on Doom Builder 2 by CodeImp (https://www.doombuilder.com/).
A toolset that can 100% automatically port Source Engine levels into clumps of Roblox assets and models.
This is a lightmap editor for source engine games
Inserts instances into a VMF. I am the best at names.
The Legend of Zelda: Breath of the Wild - Editor
A graphics editor and Fast3D microcode parser for Super Mario 64
Some tools that I use to port source maps to Unity.
A C#/WPF application for merging custom HUDs in Team Fortress 2
Super Mario 64 partial re-make in VR using the Oculus Rift, Razer Hydra and Leap Motion.
Based on the classic Source engine developer console, this is a in-game developer console asset for Unity
WMD (Wad Manager for Doom) is a mod manager/launcher for Doom
Nebual / sandbox-plus
Forked from ebell2-macu/sandboxA community fork of Facepunch's Sandbox gamemode for s&box, with tweaks to allow modular addons, like Wirebox, to extend it further
Reel to Real + Faz-Anim, a group of animatronic simulation software packages for making and playing showtapes.
A small tool that converts Ocarina of Time save files (console or emulator) into PC port compatible and vice versa.