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GlTF_Node.cs
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GlTF_Node.cs
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#if UNITY_EDITOR
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class GlTF_Node : GlTF_Writer {
public string cameraName;
public bool hasParent = false;
public List<string> childrenNames = new List<string>();
public bool uniqueItems = true;
public string lightName;
public List<string>bufferViewNames = new List<string>();
public List<string>indexNames = new List<string>();
public List<string>accessorNames = new List<string>();
public int meshIndex = -1;
public GlTF_Matrix matrix;
// public GlTF_Mesh mesh;
public GlTF_Rotation rotation;
public GlTF_Scale scale;
public GlTF_Translation translation;
public int skinIndex = -1;
public List<string> skeletons = new List<string>();
public bool additionalProperties = false;
public static string GetNameFromObject(Object o)
{
return "node_" + GlTF_Writer.GetNameFromObject(o, true);
}
public override void Write ()
{
Indent();
jsonWriter.Write ("{\n");
IndentIn();
Indent();
CommaNL();
jsonWriter.Write ("\"name\": \"" + id + "\"");
if (cameraName != null)
{
CommaNL();
Indent();
jsonWriter.Write ("\"camera\": \""+cameraName+"\"");
}
else if (lightName != null)
{
CommaNL();
Indent();
jsonWriter.Write ("\"light\": \""+lightName+"\"");
}
else if (meshIndex != -1)
{
CommaNL();
Indent();
jsonWriter.Write ("\"mesh\": " + meshIndex);
}
if (childrenNames != null && childrenNames.Count > 0)
{
CommaNL();
Indent(); jsonWriter.Write ("\"children\": [\n");
IndentIn();
foreach (string ch in childrenNames)
{
CommaNL();
Indent(); jsonWriter.Write (GlTF_Writer.nodeNames.IndexOf(ch));
}
jsonWriter.WriteLine();
IndentOut();
Indent(); jsonWriter.Write ("]");
}
if (matrix != null)
{
CommaNL();
matrix.Write();
}
else
{
if (translation != null && (translation.items[0] != 0f || translation.items[1] != 0f || translation.items[2] != 0f))
{
CommaNL();
translation.Write();
}
if (scale != null && (scale.items[0] != 1f || scale.items[1] != 1f || scale.items[2] != 1f))
{
CommaNL();
scale.Write();
}
if (rotation != null && (rotation.items[0] != 0f || rotation.items[1] != 0f || rotation.items[2] != 0f || rotation.items[3] != 0f))
{
CommaNL();
rotation.Write();
}
}
jsonWriter.Write("\n");
if (skinIndex > -1)
{
CommaNL();
Indent(); jsonWriter.Write("\"skin\": " + skinIndex + "\n");
}
IndentOut();
Indent(); jsonWriter.Write ("}");
}
}
#endif