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game.js
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game.js
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// Suits, ranks and values
const suits = ['Hearts', 'Diamonds', 'Spades', 'Clubs'];
const ranks = ['Two', 'Three', 'Four', 'Five', 'Six', 'Seven', 'Eight', 'Nine', 'Ten', 'Jack', 'Queen', 'King', 'Ace'];
const values = {'Two': 2, 'Three': 3, 'Four': 4, 'Five': 5, 'Six': 6, 'Seven': 7, 'Eight': 8, 'Nine': 9, 'Ten': 10,
'Jack': 10, 'Queen': 10, 'King': 10, 'Ace': 11};
let playing = true;
// Card
function Card(suit,rank){
this.suit = suit;
this.rank = rank;
return [suit,rank];
};
let card = new Card();
// Deck
function Deck() {
this.deck = [];
for (let suit in suits) {
for (let rank in ranks) {
this.deck.push(Card(suits[suit], ranks[rank]));
}
}
}
let deck = new Deck();
// Shuffle function
function shuffle() {
let m = deck.deck.length, i;
while (m) {
i = Math.floor(Math.random() * m--);
[deck.deck[m], deck.deck[i]] = [deck.deck[i], deck.deck[m]];
}
}
// Deal function
function deal() {
let single_card = deck.deck.pop();
return single_card;
}
let cards = [];
let value = 0
let aces = 0
// Add card function
function add_card(card){
cards.push(card);
console.log(card);
if (card[1] == 'King' || card[1] == 'Queen' || card[1] == 'Jack' ){
value += 10;
}else if(card[1] == 'Ace' && value > 11){
value +=1;
}else if(card[1] == 'Ace'){
value +=11;
}else{
value += values[card[1]];
}
}
// Money and bet
let total = 0;
let bet = 0;
function win_bet(){
total += bet;
}
function lose_bet(){
total -= bet;
}
//
console.log(deck.deck);
shuffle()
console.log(deck.deck);
// console.log(value+": WARTOŚĆ");
console.log(cards);
console.log(card.rank);
const container = document.querySelector('#player');
// const container2 = document.querySelector('#container2');
function deal_click(){
console.log("click!");
};
// function nowyDiv(){
// let itemBox = document.createElement('div');
// itemBox.classList.add('przedmiot');
// }
var htmlEntities = {
'Hearts' : '♥',
'Diamonds' : '♦',
'Clubs' : '♣',
'Spades' : '♠'
}
const valuess = {'Two': 2, 'Three': 3, 'Four': 4, 'Five': 5, 'Six': 6, 'Seven': 7, 'Eight': 8, 'Nine': 9, 'Ten': 10,
'Jack': 'J', 'Queen': 'Q', 'King': 'K', 'Ace': 'A'};
let liczbaklikniec = 0;
//Start game
// let start = function(){
// let dealButton = document.getElementById('deal');
// dealButton.addEventListener('click', deal_click);
// dealButton.addEventListener('click', deal_start);
// // let dealButton2 = document.getElementById('deal2');
// // dealButton2.addEventListener('click', deal_click);
// // dealButton2.addEventListener('click', przycisk2);
// };
let deal_start = function(){
add_card(deal());
let btn = document.createElement("div");
let val = document.createElement("div");
btn.innerHTML = `
<div class="top rank">` + valuess[cards[liczbaklikniec][1]] + `</div>
<div class="suit">` + htmlEntities[cards[liczbaklikniec][0]] + `</div>
<div class="bottom rank">` + valuess[cards[liczbaklikniec][1]] + `</div>
`
btn.classList.add('card');
if(cards[liczbaklikniec][0] == 'Hearts'){
btn.classList.add('hearts');
}else if(cards[liczbaklikniec][0] == 'Diamonds'){
btn.classList.add('diamonds');
}else if(cards[liczbaklikniec][0] == 'Spades'){
btn.classList.add('spades');
}else{
btn.classList.add('clubs');
}
val.innerHTML = value;
val.classList.add('val');
container.appendChild(btn);
container.appendChild(val);
liczbaklikniec++;
console.log(liczbaklikniec);
console.log(value+": WARTOŚĆ");
}
//
function removeElementsByClass(className){
var elements = document.getElementsByClassName(className);
while(elements.length > 0){
elements[0].parentNode.removeChild(elements[0]);
}
}
//Try again - game reset
let tryAgain = function(){
deck = [];
deck = new Deck();
cards = [];
value = 0;
aces = 0;
liczbaklikniec = 0;
removeElementsByClass("card");
removeElementsByClass("val");
}
//Deal Button
let dealButton = document.getElementById('deal');
dealButton.addEventListener('click', deal_click);
dealButton.addEventListener('click', deal_start);
//Try Again button
let againButton = document.getElementById('again');
againButton.addEventListener('click', tryAgain);