Neodroid  0.2.0
Machine Learning Environment Prototyping Tool
IDisplayer.cs
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2 using UnityEngine;
3 
4 namespace droid.Runtime.Interfaces {
5  public interface IDisplayer : IRegisterable {
6  //void Display(dynamic o);
7  //void Display(object o);
8 
9  void Display(float value);
10 
14  void Display(double value);
15 
19  void Display(float[] values);
20 
24  void Display(string value);
25 
29  void Display(Vector3 value);
30 
34  void Display(Vector3[] value);
35 
39  void Display(Points.ValuePoint point);
40 
44  void Display(Points.ValuePoint[] points);
45 
49  void Display(Points.StringPoint point);
50 
54  void Display(Points.StringPoint[] points);
55 
56  // void PlotSeries(dynamic points);
57  void PlotSeries(Points.ValuePoint[] points);
58  }
59 }