![]() |
Neodroid
0.2.0
Machine Learning Environment Prototyping Tool
|
Public Member Functions | |
new void | Set (Vector3 position, Quaternion orientation) |
Sets the position and orientation from a Vector3 + Quaternion. More... | |
new void | Set (Matrix4x4 matrix) |
Sets the position and orientation from a Matrix4x4. More... | |
void | SetRightHanded (Matrix4x4 matrix) |
Sets the position and orientation from a right-handed Matrix4x4. More... | |
![]() | |
OutPose () | |
OutPose (Vector3 position, Quaternion orientation) | |
Constructor that takes a Vector3 and a Quaternion. More... | |
OutPose (Matrix4x4 matrix) | |
Constructor that takes a Matrix4x4. More... | |
Additional Inherited Members | |
![]() | |
void | Set (Vector3 position, Quaternion orientation) |
void | Set (Matrix4x4 matrix) |
![]() | |
static readonly Matrix4x4 | _FlipZ = Matrix4x4.Scale(new Vector3(1, 1, -1)) |
![]() | |
Vector3 | Position [get, protected set] |
The translation component of the pose. More... | |
Quaternion | Orientation [get, protected set] |
The rotation component of the pose. More... | |
Matrix4x4 | Matrix [get, protected set] |
The pose as a matrix in Unity gameobject convention (left-handed). More... | |
Matrix4x4 | RightHandedMatrix [get] |
The pose as a matrix in right-handed coordinates. More... | |
Definition at line 49 of file OutPose.cs.
new void droid.Runtime.Utilities.Structs.MutableOutPose.Set | ( | Vector3 | position, |
Quaternion | orientation | ||
) |
Sets the position and orientation from a Vector3 + Quaternion.
Definition at line 51 of file OutPose.cs.
new void droid.Runtime.Utilities.Structs.MutableOutPose.Set | ( | Matrix4x4 | matrix | ) |
Sets the position and orientation from a Matrix4x4.
Definition at line 54 of file OutPose.cs.
void droid.Runtime.Utilities.Structs.MutableOutPose.SetRightHanded | ( | Matrix4x4 | matrix | ) |
Sets the position and orientation from a right-handed Matrix4x4.
Definition at line 57 of file OutPose.cs.