Neodroid
0.2.0
Machine Learning Environment Prototyping Tool
IDisplayer.cs
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1
using
droid
.
Runtime
.
Utilities
.
Structs
;
2
using
UnityEngine
;
3
4
namespace
droid
.Runtime.Interfaces {
5
public
interface
IDisplayer
:
IRegisterable
{
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//void Display(dynamic o);
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//void Display(object o);
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void
Display(
float
value);
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14
void
Display(
double
value);
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19
void
Display(
float
[] values);
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24
void
Display(
string
value);
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29
void
Display(Vector3 value);
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34
void
Display(Vector3[] value);
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39
void
Display(
Points
.
ValuePoint
point);
40
44
void
Display(
Points
.
ValuePoint
[] points);
45
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void
Display(
Points
.
StringPoint
point);
50
54
void
Display(
Points
.
StringPoint
[] points);
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// void PlotSeries(dynamic points);
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void
PlotSeries(
Points
.
ValuePoint
[] points);
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}
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}
droid.Runtime.Utilities.Structs.Points
Definition:
Points.cs:7
droid.Runtime.Utilities.Structs.Points.StringPoint
Definition:
Points.cs:11
droid.Runtime.Utilities.Structs
Definition:
DoubleVector3.cs:4
droid
droid.Runtime.Utilities
droid.Runtime.Interfaces.IDisplayer
Definition:
IDisplayer.cs:5
droid.Runtime.Utilities.Structs.Points.ValuePoint
Definition:
Points.cs:26
droid.Runtime
droid.Runtime.Interfaces.IRegisterable
Definition:
IHasRegister.cs:4
UnityEngine
Runtime
Interfaces
IDisplayer.cs
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