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Neodroid
0.2.0
Machine Learning Environment Prototyping Tool
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Public Member Functions | |
void | Kill () |
override void | ApplyMotion (IMotion motion) |
override void | EnvironmentReset () |
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void | UnRegister (IActuator actuator, string identifier) |
void | UnRegister (IActuator actuator) |
void | RegisterActuator (IActuator actuator, string identifier) |
void | Register (IActuator actuator) |
void | Register (IActuator actuator, string identifier) |
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void | RefreshStart () |
void | RefreshAwake () |
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void | Register (T obj) |
void | Register (T obj, string identifier) |
void | UnRegister (T obj) |
void | UnRegister (T t, string obj) |
Properties | |
bool | IsAlive [get] |
override string | PrototypingTypeName [get] |
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Bounds | ActorBounds [get] |
Transform | Transform [get] |
override string | PrototypingTypeName [get] |
Dictionary< string, IActuator > | Actuators [get] |
ActorisedPrototypingEnvironment | ParentEnvironment [get, set] |
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virtual string | PrototypingTypeName [get] |
string | Identifier [get] |
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string | Identifier [get] |
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Dictionary< string, IActuator > | Actuators [get] |
Transform | Transform [get] |
Additional Inherited Members | |
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override void | Setup () |
override void | Clear () |
override void | RegisterComponent () |
override void | UnRegisterComponent () |
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void | Start () |
void | Awake () |
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Dictionary< string, IActuator > | _Actuators = new Dictionary<string, IActuator>() |
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string | _Custom_Name = "" |
Definition at line 8 of file KillableActor.cs.
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virtual |
motion |
Reimplemented from droid.Runtime.Prototyping.Actors.Actor.
Definition at line 24 of file KillableActor.cs.
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virtual |
Reimplemented from droid.Runtime.Prototyping.Actors.Actor.
Definition at line 36 of file KillableActor.cs.
void droid.Runtime.Prototyping.Actors.KillableActor.Kill | ( | ) |
Definition at line 22 of file KillableActor.cs.
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get |
Definition at line 13 of file KillableActor.cs.
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get |
Definition at line 18 of file KillableActor.cs.