5 namespace droid.Runtime.InternalReactions {
12 const int _script_execution_order = -10000;
30 public bool Debugging {
get {
return this._debugging; }
set { this._debugging = value; } }
38 if (Instance == null) {
41 Debug.LogWarning(
"WARNING! Multiple PlayerReactions in the scene! Only using " + Instance);
45 if (!Application.isPlaying) {
46 var manager_script = MonoScript.FromMonoBehaviour(
this);
47 if (MonoImporter.GetExecutionOrder(manager_script) != _script_execution_order) {
48 MonoImporter.SetExecutionOrder(manager_script,
49 _script_execution_order);
50 Debug.LogWarning(
"Execution Order changed, you will need to press play again to make everything function correctly!");
51 EditorApplication.isPlaying =
false;
AbstractNeodroidManager _Manager