Determines the discrete timesteps of the simulation environment.
Enumerator |
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Frame_dependent_ | Waiting for frame instead means stable physics(Multiple fixed updates) and camera has updated their rendertextures. Pauses the game after every reaction until next reaction is received.
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Physics_dependent_ | Camera observers should be manually rendered to ensure validity and freshness with camera.Render()
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Event_dependent_ | Camera observers should be manually rendered to ensure validity and freshness with camera.Render()
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Independent_ | Continue simulation
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Definition at line 5 of file SimulationType.cs.