Neodroid  0.2.0
Machine Learning Environment Prototyping Tool
IActor.cs
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1 using System.Collections.Generic;
2 using UnityEngine;
3 
4 namespace droid.Runtime.Interfaces {
5  public interface IActor : IRegisterable,
6  IHasRegister<IActuator> {
7  Dictionary<string, IActuator> Actuators { get; }
8  Transform Transform { get; }
9  void ApplyMotion(IMotion motion);
10  void EnvironmentReset();
11  }
12 }