Neodroid
0.2.0
Machine Learning Environment Prototyping Tool
TextUpdater.cs
Go to the documentation of this file.
1
using
droid
.
Runtime
.
Utilities
.
GameObjects
.
StatusDisplayer
.
EventRecipients
.
droid
.
Neodroid
.
Utilities
.
Unsorted
;
2
using
UnityEngine
;
3
using
UnityEngine
.UI;
4
5
namespace
droid
.Runtime.Utilities.GameObjects.StatusDisplayer.EventRecipients {
9
[RequireComponent(typeof(Text))]
10
[ExecuteInEditMode]
11
public
class
TextUpdater
:
DataPoller
{
14
[SerializeField]
15
Text _text;
16
19
void
Start() { this._text = this.GetComponent<Text>(); }
20
25
public
override
void
PollData
(dynamic data) {
26
if
(data is
string
) {
27
if
(this._text) {
28
this._text.text = data;
29
}
30
}
31
}
32
}
33
}
droid.Runtime.Utilities.GameObjects.StatusDisplayer.EventRecipients.TextUpdater
Definition:
TextUpdater.cs:11
droid.Runtime.Utilities.GameObjects.StatusDisplayer.EventRecipients.TextUpdater.PollData
override void PollData(dynamic data)
Definition:
TextUpdater.cs:25
droid.Runtime.Utilities.GameObjects.StatusDisplayer.EventRecipients.droid.Neodroid
droid.Runtime.Utilities.GameObjects.StatusDisplayer.EventRecipients
Definition:
DataPoller.cs:4
droid.Runtime.Utilities.GameObjects.StatusDisplayer.EventRecipients.droid.Neodroid.Utilities
droid.Runtime.Utilities.GameObjects.StatusDisplayer.EventRecipients.droid.Neodroid.Utilities.Unsorted
Definition:
DataPoller.cs:5
droid.Runtime.Utilities.GameObjects.StatusDisplayer.EventRecipients.droid
droid
droid.Runtime.Utilities.GameObjects.StatusDisplayer.EventRecipients.droid.Neodroid.Utilities.Unsorted.DataPoller
Definition:
DataPoller.cs:9
droid.Runtime.Utilities.GameObjects.StatusDisplayer
droid.Runtime.Utilities.GameObjects
droid.Runtime.Utilities
droid.Runtime
UnityEngine
Runtime
Utilities
GameObjects
StatusDisplayer
EventRecipients
TextUpdater.cs
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1.8.13