Neodroid  0.2.0
Machine Learning Environment Prototyping Tool
CameraSensorComponent.cs
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1 #if ECS_EXISTS
2 using System;
3 using Unity.Entities;
4 
5 namespace droid.Runtime.EcsPrototyping.Components.Sensors
6 {
7 // Serializable attribute is for editor support.
8  [Serializable]
9  public struct HelloRotationSpeed : IComponentData
10  {
11  public float rotationalMultiplier;
12  }
13 
14 // ComponentDataWrapper is for creating a Monobehaviour representation of this component (for editor support).
15  [UnityEngine.DisallowMultipleComponent]
16  public class HelloRotationSpeedComponent : ComponentDataWrapper<HelloRotationSpeed> { }
17 }
18 #endif