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override Reaction | SampleReaction () |
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override EnvironmentState | ReactAndCollectState (Reaction reaction) |
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void | Register (IActor actor) |
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void | Register (IActor actor, string identifier) |
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void | UnRegister (IActor actor) |
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void | UnRegister (IActor t, string obj) |
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override EnvironmentState | CollectState () |
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override void | ObservationsString (DataPoller recipient) |
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void | Terminate (string reason="None") |
| Termination of an episode, can be supplied with a reason for various purposes debugging or clarification for a learner. More...
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override void | Tick () |
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override void | React (Reaction reaction) |
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override void | PostStep () |
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override void | EnvironmentReset () |
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Vector3 | TransformPoint (Vector3 point) |
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void | TransformPoint (ref Vector3 point) |
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Vector3 | InverseTransformPoint (Vector3 point) |
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void | InverseTransformPoint (ref Vector3 point) |
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Vector3 | TransformDirection (Vector3 direction) |
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void | TransformDirection (ref Vector3 direction) |
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Vector3 | InverseTransformDirection (Vector3 direction) |
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void | InverseTransformDirection (ref Vector3 direction) |
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Quaternion | TransformRotation (Quaternion quaternion) |
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void | TransformRotation (ref Quaternion quaternion) |
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Quaternion | InverseTransformRotation (Quaternion quaternion) |
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void | InverseTransformRotation (ref Quaternion quaternion) |
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void | Register (IDisplayer displayer) |
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void | Register (IDisplayer obj, string identifier) |
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void | Register (IObserver observer) |
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void | Register (IObserver observer, string identifier) |
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void | Register (IConfigurable configurable) |
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void | Register (IConfigurable configurable, string identifier) |
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void | Register (IEnvironmentListener environment_listener) |
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void | Register (IEnvironmentListener environment_listener, string identifier) |
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void | UnRegister (IObserver observer) |
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void | UnRegister (IObserver t, string identifier) |
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void | UnRegister (IConfigurable configurable) |
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void | UnRegister (IConfigurable t, string identifier) |
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void | UnRegister (IDisplayer displayer) |
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void | UnRegister (IDisplayer t, string identifier) |
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void | UnRegister (IEnvironmentListener environment_listener) |
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void | UnRegister (IEnvironmentListener t, string identifier) |
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void | IdentifierString (DataPoller recipient) |
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void | EnergyString (DataPoller recipient) |
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void | TerminatedBoolean (DataPoller recipient) |
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void | FrameString (DataPoller recipient) |
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void | RefreshStart () |
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void | RefreshAwake () |
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void | Register (T obj) |
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void | Register (T obj, string identifier) |
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void | UnRegister (T obj) |
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void | UnRegister (T t, string obj) |
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void | Register (T obj) |
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void | Register (T obj, string identifier) |
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void | UnRegister (T obj) |
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void | UnRegister (T t, string obj) |
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void | Register (T obj) |
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void | Register (T obj, string identifier) |
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void | UnRegister (T obj) |
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void | UnRegister (T t, string obj) |
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void | Register (T obj) |
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void | Register (T obj, string identifier) |
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void | UnRegister (T obj) |
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void | UnRegister (T t, string obj) |
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void | Register (T obj) |
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void | Register (T obj, string identifier) |
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void | UnRegister (T obj) |
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void | UnRegister (T t, string obj) |
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Dictionary< string, IActor > | Actors [get] |
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Dictionary< string, IDisplayer > | Displayers [get] |
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Dictionary< string, IConfigurable > | Configurables = new Dictionary<string, IDisplayer>() [get] |
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SortedDictionary< string, IObserver > | Observers = new Dictionary<string, IConfigurable>() [get] |
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Dictionary< string, IEnvironmentListener > | Listeners = new SortedDictionary<string, IObserver>() [get] |
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override string | PrototypingTypeName [get] |
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IObjective | ObjectiveFunction [get, set] |
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Transform | Transform [get] |
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BoundingBox | PlayableArea [get, set] |
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Transform | CoordinateReferencePoint [get, set] |
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CoordinateSystem | CoordinateSystem [get, set] |
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abstract override String | PrototypingTypeName [get] |
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bool | Terminated [get, set] |
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Reaction | LastReaction [get, set] |
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bool | IsResetting [get] |
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String | LastTerminationReason [get, set] |
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int | CurrentFrameNumber [get, set] |
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virtual string | PrototypingTypeName [get] |
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string | Identifier [get] |
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string | Identifier [get] |
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Reaction | LastReaction [get] |
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int | CurrentFrameNumber [get] |
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bool | Terminated [get] |
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string | LastTerminationReason [get] |
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bool | IsResetting [get] |
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Transform | Transform [get] |
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BoundingBox | PlayableArea [get] |
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IObjective | ObjectiveFunction [get] |
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Environment to be used with the prototyping components.
Definition at line 14 of file ActorisedPrototypingEnvironment.cs.