Neodroid
0.2.0
Machine Learning Environment Prototyping Tool
SelfDestruct.cs
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using
UnityEngine
;
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namespace
droid
.Runtime.Utilities.Sampling {
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public
class
SelfDestruct
: MonoBehaviour {
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float
_spawn_time;
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public
float
LifeTime {
get
;
set
; } = 10f;
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void
Awake() { this._spawn_time = Time.time; }
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void
Update() {
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if
(this._spawn_time + this.LifeTime < Time.time) {
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Destroy(this.gameObject);
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}
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}
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}
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}
droid
droid.Runtime.Utilities.Sampling.SelfDestruct
Definition:
SelfDestruct.cs:4
UnityEngine
Runtime
Utilities
Sampling
SelfDestruct.cs
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1.8.13