Neodroid
0.2.0
Machine Learning Environment Prototyping Tool
HelloRotationSpeedComponent.cs
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#if ECS_EXISTS
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using
System
;
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using
Unity.Entities;
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using
UnityEngine
.Serialization;
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namespace
droid
.Runtime.EcsPrototyping
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{
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// Serializable attribute is for editor support.
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[Serializable]
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public
struct
HelloRotationSpeed : IComponentData
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{
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public
float
rotationalMultiplier;
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}
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// ComponentDataWrapper is for creating a Monobehaviour representation of this component (for editor support).
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[
UnityEngine
.DisallowMultipleComponent]
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public
class
HelloRotationSpeedComponent : ComponentDataWrapper<HelloRotationSpeed> { }
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}
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#endif
System
droid
UnityEngine
Runtime
EcsPrototyping
HelloRotationSpeedComponent.cs
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