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void | StatusString (DataPoller recipient) |
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void | Clear () |
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void | ApplyConfigurationToUnity (ISimulatorConfiguration configuration) |
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EnvironmentState [] | ReactAndCollectStates (Reaction reaction) |
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void | React (Reaction reaction) |
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void | React (Reaction[] reactions) |
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EnvironmentState [] | CollectStates () |
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void | SetTesting (bool arg0) |
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void | ResetAllEnvironments () |
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string | GetStatus () |
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void | Register (IEnvironment environment) |
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void | Register (IEnvironment environment, string identifier) |
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void | UnRegister (IEnvironment environment, string identifier) |
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void | UnRegister (IEnvironment neodroid_environment) |
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void | Register (T obj) |
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void | Register (T obj, string identifier) |
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void | UnRegister (T obj) |
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void | UnRegister (T t, string obj) |
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void | Awake () |
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void | Start () |
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void | FixedUpdate () |
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IEnumerator | EndOfFrameEventGenerator () |
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void | Update () |
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void | LateUpdate () |
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void | OnPreTick () |
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void | OnTick () |
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void | OnPostTick () |
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void | Tick () |
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void | PostReact (EnvironmentState[] states) |
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Reaction [] | SampleRandomReactions () |
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void | SetReactionsFromExternalSource (Reaction[] reactions) |
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Dictionary< string, IEnvironment > | _Environments = new Dictionary<string, IEnvironment>() |
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MessageServer | _Message_Server |
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Reaction [] | _Current_Reactions = { } |
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static AbstractNeodroidManager | Instance [get] |
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ISimulatorConfiguration | Configuration [get, set] |
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Reaction [] | CurrentReactions [get, set] |
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float | SimulationTimeScale [get, set] |
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bool | HasStepped [get, set] |
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bool | TestActuators [get, set] |
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bool | Debugging [get, set] |
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bool | AwaitingReply [get, set] |
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ISimulatorConfiguration | SimulatorConfiguration [get] |
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bool | IsSyncingEnvironments [get, set] |
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bool | Stepping [get] |
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ISimulatorConfiguration | SimulatorConfiguration [get] |
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bool | IsSyncingEnvironments [get] |
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Action | EarlyFixedUpdateEvent |
| Can be subscribed to for pre fixed update events (Will be called before any FixedUpdate on any script) More...
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Action | FixedUpdateEvent |
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Action | LateFixedUpdateEvent |
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Action | EarlyUpdateEvent |
| Can be subscribed to for pre update events (Will be called before any Update on any script) More...
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Action | UpdateEvent |
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Action | LateUpdateEvent |
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Action | OnPostRenderEvent |
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Action | OnRenderImageEvent |
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Action | OnEndOfFrameEvent |
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Action | OnReceiveEvent |
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Definition at line 5 of file ThinManager.cs.