Neodroid  0.2.0
Machine Learning Environment Prototyping Tool
VirtualActor.cs
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1 using System;
2 using System.Collections.Generic;
4 using UnityEngine;
5 
6 namespace droid.Runtime.Prototyping.Actors {
7  public class VirtualActor : IActor {
8  public VirtualActor(Dictionary<string, IActuator> actuators) { this.Actuators = actuators; }
9  public String Identifier { get; }
10  public void Register(IActuator obj) { throw new NotImplementedException(); }
11  public void Register(IActuator obj, String identifier) { throw new NotImplementedException(); }
12  public void UnRegister(IActuator obj) { throw new NotImplementedException(); }
13  public void UnRegister(IActuator t, String obj) { throw new NotImplementedException(); }
14  public Dictionary<String, IActuator> Actuators { get; }
15  public Transform Transform { get; }
16  public void ApplyMotion(IMotion motion) { throw new NotImplementedException(); }
17  public void EnvironmentReset() { throw new NotImplementedException(); }
18  }
19 }
void Register(IActuator obj, String identifier)
Definition: VirtualActor.cs:11
VirtualActor(Dictionary< string, IActuator > actuators)
Definition: VirtualActor.cs:8
void UnRegister(IActuator t, String obj)
Definition: VirtualActor.cs:13