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Neodroid
0.2.0
Machine Learning Environment Prototyping Tool
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Protected Member Functions | |
new void | Awake () |
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void | Awake () |
void | Start () |
void | FixedUpdate () |
IEnumerator | EndOfFrameEventGenerator () |
void | Update () |
void | LateUpdate () |
void | OnPreTick () |
void | OnTick () |
void | OnPostTick () |
void | Tick () |
void | PostReact (EnvironmentState[] states) |
Reaction [] | SampleRandomReactions () |
void | SetReactionsFromExternalSource (Reaction[] reactions) |
Properties | |
bool | IsSimulationPaused [get] |
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static AbstractNeodroidManager | Instance [get] |
ISimulatorConfiguration | Configuration [get, set] |
Reaction [] | CurrentReactions [get, set] |
float | SimulationTimeScale [get, set] |
bool | HasStepped [get, set] |
bool | TestActuators [get, set] |
bool | Debugging [get, set] |
bool | AwaitingReply [get, set] |
ISimulatorConfiguration | SimulatorConfiguration [get] |
bool | IsSyncingEnvironments [get, set] |
bool | Stepping [get] |
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ISimulatorConfiguration | SimulatorConfiguration [get] |
bool | IsSyncingEnvironments [get] |
Additional Inherited Members | |
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void | StatusString (DataPoller recipient) |
void | Clear () |
void | ApplyConfigurationToUnity (ISimulatorConfiguration configuration) |
EnvironmentState [] | ReactAndCollectStates (Reaction reaction) |
void | React (Reaction reaction) |
void | React (Reaction[] reactions) |
EnvironmentState [] | CollectStates () |
void | SetTesting (bool arg0) |
void | ResetAllEnvironments () |
string | GetStatus () |
void | Register (IEnvironment environment) |
void | Register (IEnvironment environment, string identifier) |
void | UnRegister (IEnvironment environment, string identifier) |
void | UnRegister (IEnvironment neodroid_environment) |
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void | Register (T obj) |
void | Register (T obj, string identifier) |
void | UnRegister (T obj) |
void | UnRegister (T t, string obj) |
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Dictionary< string, IEnvironment > | _Environments = new Dictionary<string, IEnvironment>() |
MessageServer | _Message_Server |
Reaction [] | _Current_Reactions = { } |
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Action | EarlyFixedUpdateEvent |
Can be subscribed to for pre fixed update events (Will be called before any FixedUpdate on any script) More... | |
Action | FixedUpdateEvent |
Action | LateFixedUpdateEvent |
Action | EarlyUpdateEvent |
Can be subscribed to for pre update events (Will be called before any Update on any script) More... | |
Action | UpdateEvent |
Action | LateUpdateEvent |
Action | OnPostRenderEvent |
Action | OnRenderImageEvent |
Action | OnEndOfFrameEvent |
Action | OnReceiveEvent |
Definition at line 10 of file PausableManager.cs.
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protected |
Definition at line 28 of file PausableManager.cs.
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get |
Definition at line 81 of file PausableManager.cs.