Neodroid  0.2.0
Machine Learning Environment Prototyping Tool
Points.cs
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1 using UnityEngine;
2 
3 namespace droid.Runtime.Utilities.Structs {
7  public class Points : MonoBehaviour {
11  public struct StringPoint {
12  public Vector3 _Pos;
13  public float _Size;
14  public string _Val;
15 
16  public StringPoint(Vector3 pos, string val, float size) {
17  this._Pos = pos;
18  this._Val = val;
19  this._Size = size;
20  }
21  }
22 
26  public struct ValuePoint {
27  public Vector3 _Pos;
28  public float _Size;
29  public float _Val;
30 
31  public ValuePoint(Vector3 pos, float val, float size) {
32  this._Pos = pos;
33  this._Val = val;
34  this._Size = size;
35  }
36  }
37  }
38 }
ValuePoint(Vector3 pos, float val, float size)
Definition: Points.cs:31
StringPoint(Vector3 pos, string val, float size)
Definition: Points.cs:16