1 using System.Collections.Generic;
5 namespace droid.Runtime.Utilities.GameObjects.Plotting {
6 public static class PlotFunctions {
20 float particle_size_min = 0.2f,
21 float particle_size_max = 1.8f) {
23 for (var j = 0; j < size; j++) {
26 Random.Range(min_val, max_val),
27 Random.Range(particle_size_min, particle_size_max));
31 var points = _points.ToArray();
static Space3 MinusOneOne