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Definition at line 16 of file Actor.cs.
◆ ApplyMotion()
virtual void droid.Runtime.Prototyping.Actors.Actor.ApplyMotion |
( |
IMotion |
motion | ) |
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virtual |
◆ Clear()
override void droid.Runtime.Prototyping.Actors.Actor.Clear |
( |
| ) |
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protectedvirtual |
◆ EnvironmentReset()
virtual void droid.Runtime.Prototyping.Actors.Actor.EnvironmentReset |
( |
| ) |
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virtual |
◆ Register() [1/2]
void droid.Runtime.Prototyping.Actors.Actor.Register |
( |
IActuator |
actuator | ) |
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◆ Register() [2/2]
void droid.Runtime.Prototyping.Actors.Actor.Register |
( |
IActuator |
actuator, |
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|
string |
identifier |
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) |
| |
◆ RegisterActuator()
void droid.Runtime.Prototyping.Actors.Actor.RegisterActuator |
( |
IActuator |
actuator, |
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|
string |
identifier |
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) |
| |
◆ RegisterComponent()
override void droid.Runtime.Prototyping.Actors.Actor.RegisterComponent |
( |
| ) |
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protectedvirtual |
◆ Setup()
override void droid.Runtime.Prototyping.Actors.Actor.Setup |
( |
| ) |
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protectedvirtual |
◆ UnRegister() [1/2]
void droid.Runtime.Prototyping.Actors.Actor.UnRegister |
( |
IActuator |
actuator, |
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|
string |
identifier |
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) |
| |
- Parameters
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Definition at line 93 of file Actor.cs.
◆ UnRegister() [2/2]
void droid.Runtime.Prototyping.Actors.Actor.UnRegister |
( |
IActuator |
actuator | ) |
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◆ UnRegisterComponent()
override void droid.Runtime.Prototyping.Actors.Actor.UnRegisterComponent |
( |
| ) |
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protectedvirtual |
◆ _Actuators
Dictionary<string, IActuator> droid.Runtime.Prototyping.Actors.Actor._Actuators = new Dictionary<string, IActuator>() |
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protected |
◆ ActorBounds
Bounds droid.Runtime.Prototyping.Actors.Actor.ActorBounds |
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get |
◆ Actuators
Dictionary<string, IActuator> droid.Runtime.Prototyping.Actors.Actor.Actuators |
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get |
◆ ParentEnvironment
◆ PrototypingTypeName
override string droid.Runtime.Prototyping.Actors.Actor.PrototypingTypeName |
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get |
◆ Transform
Transform droid.Runtime.Prototyping.Actors.Actor.Transform |
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get |
The documentation for this class was generated from the following file:
- /home/heider/Projects/Neodroid/Unity/Examples/Assets/droid/Runtime/Prototyping/Actors/Actor.cs