2 using System.Collections.Generic;
6 namespace droid.Runtime.Utilities.GameObjects.NeodroidCamera {
13 [SerializeField] Camera[] _cameras = null;
14 [SerializeField] FilterMode _filter_mode = FilterMode.Bilinear;
17 Vector2Int _size =
new Vector2Int(NeodroidConstants._Default_Observation_Texture_Xy_Size,
18 NeodroidConstants._Default_Observation_Texture_Xy_Size);
21 [SerializeField] Texture[] _textures = null;
22 [SerializeField] TextureWrapMode _wrap_mode = TextureWrapMode.Clamp;
25 this._cameras = FindObjectsOfType<Camera>();
27 var textures =
new List<Texture>();
29 foreach (var a_camera
in this._cameras) {
30 var target = a_camera.targetTexture;
36 this._textures = textures.ToArray();
38 foreach (var texture
in this._textures) {
42 texture.filterMode = this._filter_mode;
43 texture.wrapMode = this._wrap_mode;