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Neodroid
0.2.0
Machine Learning Environment Prototyping Tool
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Public Attributes | |
RenderTexture | cubemapLeftEye |
RenderTexture | cubemapRightEye |
RenderTexture | cubemapEquirect |
Texture2D | _texture |
bool | renderStereo = true |
float | stereoSeparation = 0.064f |
Definition at line 6 of file CreateStereoCubemaps.cs.
Texture2D droid.Runtime.Utilities.GameObjects.NeodroidCamera.Experimental.Camera360.CreateStereoCubemaps._texture |
Definition at line 10 of file CreateStereoCubemaps.cs.
RenderTexture droid.Runtime.Utilities.GameObjects.NeodroidCamera.Experimental.Camera360.CreateStereoCubemaps.cubemapEquirect |
Definition at line 9 of file CreateStereoCubemaps.cs.
RenderTexture droid.Runtime.Utilities.GameObjects.NeodroidCamera.Experimental.Camera360.CreateStereoCubemaps.cubemapLeftEye |
Definition at line 7 of file CreateStereoCubemaps.cs.
RenderTexture droid.Runtime.Utilities.GameObjects.NeodroidCamera.Experimental.Camera360.CreateStereoCubemaps.cubemapRightEye |
Definition at line 8 of file CreateStereoCubemaps.cs.
bool droid.Runtime.Utilities.GameObjects.NeodroidCamera.Experimental.Camera360.CreateStereoCubemaps.renderStereo = true |
Definition at line 11 of file CreateStereoCubemaps.cs.
float droid.Runtime.Utilities.GameObjects.NeodroidCamera.Experimental.Camera360.CreateStereoCubemaps.stereoSeparation = 0.064f |
Definition at line 12 of file CreateStereoCubemaps.cs.