Neodroid  0.2.0
Machine Learning Environment Prototyping Tool
NeodroidTask.cs
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1 using UnityEngine;
2 
3 namespace droid.Runtime.Utilities.ScriptableObjects.Unused {
4  [CreateAssetMenu(fileName = "NeodroidTask",
5  menuName = ScriptableObjectMenuPath._ScriptableObjectMenuPath + "NeodroidTask",
6  order = 1)]
7  public class NeodroidTask : ScriptableObject {
8  public Vector3 _Position;
9  public float _Radius;
10  }
11 }