Neodroid  0.2.0
Machine Learning Environment Prototyping Tool
Curriculum.cs
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1 using System;
2 using UnityEngine;
3 
4 namespace droid.Runtime.Utilities.ScriptableObjects.Unused {
5  [CreateAssetMenu(fileName = "Curriculum",
6  menuName = ScriptableObjectMenuPath._ScriptableObjectMenuPath + "Curriculum",
7  order = 1)]
8  public class Curriculum : ScriptableObject {
9  public Level[] _Levels;
10  }
11 
12  [Serializable]
13  public struct Level {
15  public float _Min_Reward;
16  public float _Max_Reward;
17  }
18 
19  [Serializable]
20  public struct ConfigurableEntry {
21  public string _Configurable_Name;
22  public float _Min_Value;
23  public float _Max_Value;
24  }
25 }
float _Max_Value
Definition: Curriculum.cs:23
float _Min_Value
Definition: Curriculum.cs:22
string _Configurable_Name
Definition: Curriculum.cs:21
Definition: Curriculum.cs:20