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Definition at line 34 of file EulerTransformSensor.cs.
◆ PreSetup()
override void droid.Runtime.Prototyping.Sensors.Transform.EulerTransformSensor.PreSetup |
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protectedvirtual |
◆ UpdateObservation()
override void droid.Runtime.Prototyping.Sensors.Transform.EulerTransformSensor.UpdateObservation |
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virtual |
◆ Direction
Vector3 droid.Runtime.Prototyping.Sensors.Transform.EulerTransformSensor.Direction = new Space3() |
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getset |
◆ DirectionSpace
Space3 droid.Runtime.Prototyping.Sensors.Transform.EulerTransformSensor.DirectionSpace = new Space3() |
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get |
◆ FloatEnumerable
override IEnumerable<float> droid.Runtime.Prototyping.Sensors.Transform.EulerTransformSensor.FloatEnumerable |
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get |
◆ Position
Vector3 droid.Runtime.Prototyping.Sensors.Transform.EulerTransformSensor.Position |
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getset |
◆ PositionSpace
Space3 droid.Runtime.Prototyping.Sensors.Transform.EulerTransformSensor.PositionSpace |
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get |
◆ PrototypingTypeName
override string droid.Runtime.Prototyping.Sensors.Transform.EulerTransformSensor.PrototypingTypeName |
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get |
◆ Rotation
Vector3 droid.Runtime.Prototyping.Sensors.Transform.EulerTransformSensor.Rotation |
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getset |
◆ RotationSpace
Space3 droid.Runtime.Prototyping.Sensors.Transform.EulerTransformSensor.RotationSpace = new Space3() |
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get |
The documentation for this class was generated from the following file:
- /home/heider/Projects/Neodroid/Unity/Examples/Assets/droid/Runtime/Prototyping/Sensors/Transform/EulerTransformSensor.cs