Neodroid
0.2.0
Machine Learning Environment Prototyping Tool
Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level
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▼
N
droid
▼
N
Runtime
▼
N
Environments
►
N
Experimental
C
ImitationEnvironment
C
AbstractPrototypingEnvironment
C
ActorisedPrototypingEnvironment
Environment to be used with the prototyping components.
C
NeodroidEnvironment
C
PrototypingEnvironment
Environment to be used with the prototyping components.
C
RandomisedEnvironment
C
ScriptedEnvironment
▼
N
Interfaces
C
IAbstractPrototypingEnvironment
C
IActor
C
IActorisedPrototypingEnvironment
C
IActuator
C
ICategoryProvider
C
IColorProvider
C
IConfigurable
C
IConfigurableConfiguration
C
IDisplayer
C
IEnvironment
C
IEnvironmentListener
C
IHasByteArray
C
IHasDouble
C
IHasDoubleArray
C
IHasEulerTransform
C
IHasFloatArray
C
IHasFloatEnumerable
C
IHasQuadArray
C
IHasQuadruple
C
IHasQuaternionTransform
C
IHasRegister
C
IHasRigidbody
C
IHasSingle
C
IHasString
C
IHasTArray
C
IHasTriple
C
IHasTripleArray
C
IManager
C
IMotion
C
IObjective
C
IObserver
C
IPrototypingEnvironment
C
IRegisterable
C
ISimulatorConfiguration
C
ISpace
▼
N
InternalReactions
C
KeyEventEnabler
C
PlayerReactions
C
ScriptedReactions
▼
N
Managers
►
N
Experimental
C
CurriculumManager
C
ThinManager
C
AbstractNeodroidManager
C
PausableManager
▼
N
Messaging
►
N
Experimental
►
N
PB
C
PbStateUtilities
►
N
FBS
C
FActor
C
FActuator
C
FArray
C
FBody
C
FByteArray
C
FConfigurable
C
FConfiguration
C
FDisplayable
C
FDouble
C
FEnvironmentDescription
C
FET
C
FEulerTransform
C
FMotion
C
FObjective
C
FOBS
C
FQT
C
FQuadruple
C
FQuaternion
C
FQuaternionTransform
C
FRange
C
FRB
C
FReaction
C
FReactionParameters
C
FReactions
C
FSimulatorConfiguration
C
FSingle
C
FState
C
FStates
C
FString
C
FTriple
C
FUnobservables
C
FValue
C
FValuedVector3Point
C
FValuedVector3s
C
FValues
C
FVector2
C
FVector3
C
FVector3s
►
N
Messages
►
N
Displayables
C
Displayable
C
DisplayableFloat
C
DisplayableString
C
DisplayableValuedVector3S
C
DisplayableValues
C
DisplayableVector3S
C
ActuatorMotion
Has a possible direction given by the sign of the float in strength
C
Body
C
Configuration
C
EnvironmentDescription
C
EnvironmentState
C
Reaction
C
ReactionParameters
C
Reactions
C
SimulatorConfigurationMessage
C
Unobservables
C
MessageServer
▼
N
Prototyping
►
N
Actors
C
Actor
C
KillableActor
C
VirtualActor
►
N
Actuators
►
N
Particles
C
RocketActuator
►
N
WheelColliderActuator
C
SteeringActuator
C
TorqueActuator
C
Actuator
C
BanditArmActuator
C
EulerTransform1DofActuator
C
EulerTransform3DofActuator
C
EulerTransformActuator
C
IndexedMotionActuator
C
QuaternionTransformActuator
C
Rigidbody1DofActuator
C
Rigidbody3DofActuator
C
RigidbodyActuator
C
RotationActuator
C
TargetRigidbodyActuator
►
N
Configurables
►
N
Experimental
C
CameraConfigurable
C
ExternalMeshConfigurable
C
ExternalTextureConfigurable
C
FlareConfigurable
C
MeshConfigurable
C
NormalMapConfigurable
C
ScreenSpaceOcclusionConfigurable
C
ChildSelectorConfigurable
C
ColorConfigurable
C
Configurable
C
DifficultyConfigurable
C
EnvironmentalLightConfigurable
C
EulerRotationConfigurable
C
EulerTransformConfigurable
C
FrictionConfigurable
C
LightConfigurable
C
ObjectSpawnerConfigurable
C
PositionConfigurable
C
QuaternionTransformConfigurable
C
RigidbodyConfigurable
C
RotationConfigurable
C
ScreenSpacePositionConfigurable
C
SimulationConfigurable
C
SizeConfigurable
C
StandardShaderMaterialConfigurable
C
TextureConfigurable
C
TransformConfigurable1Dof
►
N
Displayers
►
N
Canvas
C
CanvasBarDisplayer
C
CanvasTextDisplayer
C
DistributionDisplayer
►
N
Cells
C
HexCellDisplayer
C
QuadCellDisplayer
►
N
GridWorld
C
GridWorldVectorFieldDisplayer
►
N
ScatterPlots
C
GameObjectScatterPlotDisplayer
C
IndexedScatterPlotDisplayer
C
ScatterPlotDisplayer
C
TextScatterPlotDisplayer
C
VectorFieldDisplayer
C
Displayer
C
TextMeshDisplayer
►
N
Evaluation
►
N
Tasks
C
TaskSequence
C
AngularVelocityEvaluation
C
AvoidCollisionEvaluation
C
EuclideanDistance
C
ObjectiveFunction
C
PoseDeviance
C
PunishmentFunction
C
ReachArea
C
ReachGoal
C
RestInArea
C
SeekAndAvoidEvaluation
C
VelocityEvaluation
►
N
Internals
►
N
StateValidation
C
EnsureValidState
C
ActionCounter
C
EnvironmentListener
C
TransformEnvironmentListener
►
N
Sensors
►
N
BoundingBox
C
BoundingBoxSensor
C
ScreenSpaceBoundingBoxSensor
C
TwoDimensionalScreenSpaceSensor
►
N
Camera
►
N
Deprecated
►
N
Segmentation
C
SegmentationCameraSensor
C
SegmentationSensor
C
CameraSensor
C
FloatArrayCameraSensor
C
NativeColorFloatArrayCameraSensor
C
StringAugmentedCameraSensor
C
ByteArrayCameraSensor
C
UberCameraSensor
►
N
Experimental
C
CategoricalSensor
C
CompassSensor
C
DistanceSensor
C
StringSensor
C
TargetRigidbodySensor
C
ValueSensor
►
N
Grid
C
GoalCellSensor
C
GridPositionSensor
►
N
Occupancy
C
Occupancy3dSensor
►
N
Rays
►
N
Experimental
C
Ray
Ray
perception component. Attach this to agents to enable "local perception" via the use of ray casts directed outward from the agent.
C
InstantUniformLidarSensor
C
LineOfSightSensor
C
NearestByTagSensor
C
RaycastSensor
►
N
Rigidbody
C
AngularVelocitySensor
C
RigidbodySensor
C
VelocitySensor
►
N
Transform
C
EulerTransformSensor
C
Position2DSensor
C
PositionSensor
C
QuaternionTransformSensor
C
RotationSensor
C
SingleAxisTransformSensor
C
Sensor
▼
N
Utilities
►
N
Enums
►
N
GameObjects
►
N
BoundingBoxes
►
N
Experimental
C
ShowBoundingBoxes
C
BoundingBox
C
Draw3DBoundingBox
C
DrawScreenSpaceBoundingBox
►
N
ChildSensors
C
ChildCollider2DSensor
C
ChildCollider3DSensor
C
ChildColliderSensor
►
N
NeodroidCamera
►
N
Experimental
►
N
Camera360
C
CreateStereoCubemaps
C
CapturePassMaterial
C
DisparityCameraBehaviour
C
MultiPassCamera
C
TextureFlipper
C
UberCamera
►
N
Segmentation
►
N
Obsolete
C
ChangeMaterialOnRenderByInstance
C
ChangeMaterialOnRenderByTag
C
ObsoleteSegmenter
C
CategorySegmenter
C
MaterialIdSegmenter
C
ObjectIdSegmenter
C
Segmenter
C
CameraFitter
C
CameraObservationTextureController
C
ConfigurableSampleToggleList
C
FlowCameraBehaviour
C
IgnoreLightSource
C
InfraredLightSource
C
LineProject
C
PostComputeTransform
C
ReplacementShaderEffect
C
SynchroniseCameraProperties
►
N
Plotting
C
DrawSpaces
C
Meshes
►
N
StatusDisplayer
►
N
EventRecipients
►
N
droid
►
N
Neodroid
►
N
Utilities
►
N
Unsorted
C
DataPoller
C
InputFieldUpdater
C
TextUpdater
C
ToggleUpdater
C
CameraObservation
C
RenderTextureList
C
RenderTextureListItem
C
PrototypingGameObject
►
N
Misc
►
N
Drawing
C
ArrowRenderer
C
ConnectPointsWithCubeMesh
C
CylinderLineRenderer
►
N
Extensions
C
JointFix
C
Obstruction
C
ParticleController
►
N
Grid
C
EmptyCell
C
FilledCell
C
GoalCell
C
GridCell
►
N
Orientation
C
FollowTarget
C
FollowTargetRotation
C
IMotionTracker
C
PointInDirection
►
N
Procedural
C
GameObjectCloner
C
ProceduralCapsule
►
N
SearchableEnum
C
SearchableEnumAttribute
Put this attribute on a public (or SerialzeField) enum in a MonoBehaviour or ScriptableObject to get an improved enum selector popup. The enum list is scrollable and can be filtered by typing.
►
N
Sampling
C
DistributionSampler
C
Perlin
C
ProjectileSpammer
C
RandomWalk
C
SelfDestruct
►
N
ScriptableObjects
►
N
SerialisableDictionary
C
Example
C
GameObjectFloatDictionary
C
SerializableDictionary
C
StringGameObjectDictionary
C
StringIntDictionary
►
N
Unused
C
ConfigurableEntry
C
Curriculum
C
Level
C
NeodroidTask
C
PlayerMotion
C
PlayerMotions
C
Segmentation
►
N
Structs
C
ColorByCategory
C
ColorByInstance
C
DoubleVector3
C
DoubleVector4
C
IntVector3
C
MutableOutPose
C
OutPose
►
C
Points
C
StringPoint
C
ValuePoint
C
SimulatorConfiguration
Contains everything relevant to configuring simulation environments engine specific settings
C
Space1
C
Space2
C
Space3
C
Space4
C
NeodroidRuntimeInfo
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