Neodroid  0.2.0
Machine Learning Environment Prototyping Tool
Example.cs
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1 using System.Collections.Generic;
2 using UnityEngine;
3 
4 namespace droid.Runtime.Utilities.ScriptableObjects.SerialisableDictionary {
8  [CreateAssetMenu(fileName = "Example Asset",
9  menuName = ScriptableObjectMenuPath._ScriptableObjectMenuPath + "Example Asset",
10  order = 1)]
11  public class Example : ScriptableObject {
14  [SerializeField]
15  GameObjectFloatDictionary _game_object_float_store =
17 
20  [SerializeField]
21  StringIntDictionary _string_integer_store = StringIntDictionary.New<StringIntDictionary>();
22 
25  Dictionary<string, int> StringIntegers { get { return this._string_integer_store._Dict; } }
26 
29  Dictionary<GameObject, float> Screenshots { get { return this._game_object_float_store._Dict; } }
30  }
31 }