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Identical numeric values considered different in diff #121
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This is not a bug, this is an actual difference. This is caused because of objdump's pseudo instructions. |
That said, it would be nice if we could convert hex li instructions into |
iirc the asm produced by psx compilers needs to be post-processed so it can match. The toolchain is a bit yucky. |
I think Simon just means we should convert the hex li instructions in the output of this tool, not actually editing the input. but yeah I agree after this convo we shouldn't consider these equal, probably ever really or if we do want to, yeah, it could be an option |
(Source: https://decomp.me/scratch/xtJVv)
The target has 0x1, but the current version of the assembly displays 1. I'd expect it to not count as an actual difference.
Originally reported as decompme/decomp.me#816
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