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organize files for the regulation of render1h camp.
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shuichih committed Aug 22, 2013
1 parent 068806f commit a1b6c8d
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Showing 56 changed files with 464,006 additions and 0 deletions.
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139 changes: 139 additions & 0 deletions bin/SceneFiles/BBTest.scene
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[General]
windowWidth=256
windowHeight=256
buildBVH=true
drawBVH=false
drawBBox=true
drawBVHDepth=7
rendererType=1

[RayTracing]
useBVH = true
maxRayBounce = 5
nSubPixelSqrt = 1
useTentFilter = false
distanceToProjPlane=140

[PhotonMap]
#nPhotons = 500000
#nEstimatePhotons = 500
#estimateDist = 20.0
#nSubPixelSqrt = 1
#coneFilterK = 1.1 # kに比例してWeightが軽くなる

nPhotons = 40000
nEstimatePhotons = 300
estimateDist = 12.0
estimateEllipseScale = 0.2
nSubPixelSqrt = 1
enableConeFilter = true
coneFilterK = 1.1 # kに比例してWeightが軽くなる
nTracePhotonsPerThread = 10000

maxPhotonBounce = 5
maxRayBounce = 5
useBVH = true

[PostEffect]
toneMap.enabled = false
toneMap.keyValue = 0.045

[Camera]
camera.position = 50 52 400
camera.direction = 0 0 -1.0
camera.fovY = 0.5135

#[LightSource]
type = POINT
#position = 50.0 81.0 111.6
#intensity = 0 5000 10000

#[LightSource]
type = POINT
#position = 50.0 81.0 111.6
#intensity = 10000 5000 0

[LightSource]
type = POINT
position = 50.0 81.0 111.6
#position = 50.0 50.0 71.6
intensity = 10000 10000 10000


[Sphere] #Left
radius = 1e5
position = 1+1e5 40.8 81.6
emission = .75 .25 .25
material = DIFF

[Sphere] #Right
radius = 1e5
position = 99-1e5 40.8 81.6
emission = .25 .25 .75
material = DIFF

[Sphere] #Back
radius = 1e5
position = 50 40.8 1e5
emission = .75 .75 .75
material = DIFF

#[Sphere] #Front
# radius = 1e5
# position = 50 40.8 170-1e5
# emission = .75 .75 .75
# material = DIFF

[Sphere] #Bottom
radius = 1e5
position = 50 1e5 81.6
emission = .75 .75 .75
material = DIFF

[Sphere] #Top
radius = 1e5
position = 50. 81.6-1e5 81.6
emission = .75 .75 .75
material = DIFF

#[Sphere] #Mirror
# radius = 16.5
# position = 27 16.5 47
# emission = .999 .999 .999
# material = SPEC

#[Sphere] #Glass
# radius = 16.5
# position = 73. 16.5 78
# emission = .999 .999 .999
# material = REFR

#[Sphere] #Diffuse
# radius = 16.5
# position = 50 16.5 78
# emission = .999 .999 .999
# material = DIFF

#[Triangle]
# p0 = 50 40.8+20 85
# p1 = 50-20 40.8-20 85
# p2 = 50+20 40.8-20 85
# emission = .80 .80 .20
# material = DIFF

#[SceneImport]
# path = "/Users/shuichih/Dev/rt/objs/cornell_box.obj"
# scale = -0.10 0.10 -0.10
# translate = 80 10 30

#[SceneImport]
# path = "/Users/shuichih/Dev/rt/objs/venusm.obj"
# scale = 0.02 0.02 0.02
# translate = 52 0 95
# translate = 85 0 95
# material = DIFF

[SceneImport]
path = "/Users/shuichih/Dev/rt/objs/cube.obj"
scale = 40 40 40
translate = 10 -25 200
105 changes: 105 additions & 0 deletions bin/SceneFiles/cornell_box.scene
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[General]
windowWidth=256
windowHeight=256
buildBVH=true
drawBVH=false
drawBVHDepth=7
rendererType=1

[PhotonMap]
nPhotons = 50000
nEstimatePhotons = 300
estimateDist = 10.0
nSubPixelSqrt = 1
coneFilterK = 1.1 # kに比例してWeightが軽くなる
maxPhotonBounce = 5
maxRayBounce = 5

[PostEffect]
toneMap.enabled = false
toneMap.keyValue = 0.045

[Camera]
camera.position = 50 52 295.6
camera.direction = 0 -0.042612 -1.0
camera.fovY = 0.5135

#[LightSource]
#position = 50.0 81.0 111.6
#intensity = 0 5000 10000

#[LightSource]
#position = 50.0 81.0 111.6
#intensity = 10000 5000 0

[LightSource]
position = 50.0 81.0 111.6
intensity = 10000 10000 10000


[Sphere] #Left
radius = 1e5
position = 1+1e5 40.8 81.6
emission = .75 .25 .25
material = DIFF

[Sphere] #Right
radius = 1e5
position = 99-1e5 40.8 81.6
emission = .25 .25 .75
material = DIFF

[Sphere] #Back
radius = 1e5
position = 50 40.8 1e5
emission = .75 .75 .75
material = DIFF

#[Sphere] #Front
# radius = 1e5
# position = 50 40.8 170-1e5
# emission = .75 .75 .75
# material = DIFF

[Sphere] #Bottom
radius = 1e5
position = 50 1e5 81.6
emission = .75 .75 .75
material = DIFF

[Sphere] #Top
radius = 1e5
position = 50. 81.6-1e5 81.6
emission = .75 .75 .75
material = DIFF

[Sphere] #Mirror
radius = 16.5
position = 27 16.5 47
emission = .999 .999 .999
material = SPEC

[Sphere] #Glass
radius = 16.5
position = 73. 16.5 78
emission = .999 .999 .999
material = REFR

#[Sphere] #Diffuse
# radius = 16.5
# position = 50 16.5 78
# emission = .999 .999 .999
# material = DIFF

#[Triangle]
# p0 = 50 40.8+20 85
# p1 = 50-20 40.8-20 85
# p2 = 50+20 40.8-20 85
# emission = .80 .80 .20
# material = DIFF

#[SceneImport]
# path = "/Users/shuichih/Dev/rt/cornell_box.obj"
# scale = -0.10 0.10 -0.10
# translate = 80 10 30

106 changes: 106 additions & 0 deletions bin/SceneFiles/cornell_box_sphere.scene
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[General]
windowWidth=256
windowHeight=256
buildBVH=true
drawBVH=false
drawBVHDepth=7
rendererType=1

[PhotonMap]
nPhotons = 50000
nEstimatePhotons = 300
estimateDist = 10.0
nSubPixelSqrt = 1
coneFilterK = 1.1 # kに比例してWeightが軽くなる
maxPhotonBounce = 5
maxRayBounce = 5
useBVH = true

[PostEffect]
toneMap.enabled = false
toneMap.keyValue = 0.045

[Camera]
camera.position = 50 52 295.6
camera.direction = 0 -0.042612 -1.0
camera.fovY = 0.5135

#[LightSource]
#position = 50.0 81.0 111.6
#intensity = 0 5000 10000

#[LightSource]
#position = 50.0 81.0 111.6
#intensity = 10000 5000 0

[LightSource]
position = 50.0 81.0 111.6
intensity = 10000 10000 10000


[Sphere] #Left
radius = 1e5
position = 1+1e5 40.8 81.6
emission = .75 .25 .25
material = DIFF

[Sphere] #Right
radius = 1e5
position = 99-1e5 40.8 81.6
emission = .25 .25 .75
material = DIFF

[Sphere] #Back
radius = 1e5
position = 50 40.8 1e5
emission = .75 .75 .75
material = DIFF

#[Sphere] #Front
# radius = 1e5
# position = 50 40.8 170-1e5
# emission = .75 .75 .75
# material = DIFF

[Sphere] #Bottom
radius = 1e5
position = 50 1e5 81.6
emission = .75 .75 .75
material = DIFF

[Sphere] #Top
radius = 1e5
position = 50. 81.6-1e5 81.6
emission = .75 .75 .75
material = DIFF

[Sphere] #Mirror
radius = 16.5
position = 27 16.5 47
emission = .999 .999 .999
material = SPEC

[Sphere] #Glass
radius = 16.5
position = 73. 16.5 78
emission = .999 .999 .999
material = REFR

#[Sphere] #Diffuse
# radius = 16.5
# position = 50 16.5 78
# emission = .999 .999 .999
# material = DIFF

#[Triangle]
# p0 = 50 40.8+20 85
# p1 = 50-20 40.8-20 85
# p2 = 50+20 40.8-20 85
# emission = .80 .80 .20
# material = DIFF

#[SceneImport]
# path = "/Users/shuichih/Dev/rt/cornell_box.obj"
# scale = -0.10 0.10 -0.10
# translate = 80 10 30

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