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Oops.cpp
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Oops.cpp
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-> this Pointer in C++ stores the address of current object
-> we can creat multiple parameterized constructors also
-> aur ham jab apna khudaka constructor banatte hai tab.. default constructor gayab ho jata hai ..
default constructor
parameterized constructor
copy constructor
->copy constructor be inbuilt generate ho jata hai jab ham class likhate hai tab
( pass by reference )
-> const keyword
objection creation member data type
function ko kaise const bata sakte hai
->static keyword
->static function
**********
class
object
Data member
Behavior/function
Access Modifier (public, private, protected)
static/ dynamic allocation
constructor (default, parameterized, copy)
copy assignment operator
Destructor
Deep copy shallow copy
const keyword
const function
initialization
static function
static data member
--> Encapsulation ( wrapping up data members and functions ) ( Information hiding / Data Hiding )
-data hiding , increase security
-if we want we can make class read only , only creat class using getter...
-code reusability
-unit testing
-->Inheritance
-process of inheriting properties and behaviour of an existing class into new class
sub class
super class
C++ supports 5 types of inheritance
1)single
2)multilevel
3)multiple
4)hierarchical
5)hybrid
-inheritance ambiguity
-Avoid ambiguity using scope resolution operator
{ coding ninja ke mcq bagun ghe }
-->
//..........................................................................................................................
#include<iostream>
using namespace std;
class Hero {
//properties
private:
int health;
public:
char *name;
char level;
static int timeToComplete;
Hero() {
cout << "Simple constructor called" << endl;
name = new char[100];
}
//Parameterized Constructor
Hero(int health) {
this -> health = health;
}
Hero(int health, char level) {
this -> level = level;
this -> health = health;
}
//copy constructor
Hero(Hero& temp) {
char *ch = new char[strlen(temp.name) + 1];
strcpy(ch, temp.name);
this->name = ch;
cout << "Copy constructor called" << endl;
this->health = temp.health;
this->level = temp.level;
}
void print(){
cout << endl;
cout << "[ Name: " << this->name<< " ,";
cout << "health: " << this->health << " ,";
cout <<"level: " << this->level << " ]";
cout << endl << endl;
}
int getHealth() {
return health;
}
char getLevel() {
return level;
}
void setHealth(int h) {
health = h;
}
void setLevel(char ch) {
level = ch;
}
void setName(char name[]) {
strcpy(this->name, name);
}
static int random() {
return timeToComplete ;
}
//Destructor
~Hero() {
cout << "Destructor bhai called" << endl;
}
};
int Hero::timeToComplete = 5;
int main() {
//cout << Hero::timeToComplete << endl;
cout << Hero::random() << endl;
// Hero a;
// cout << a.timeToComplete << endl;
// Hero b;
// b.timeToComplete = 10 ;
// cout << a.timeToComplete << endl;
// cout << b.timeToComplete << endl;
// //Static
// Hero a;
// //Dynamic
// Hero *b = new Hero();
// //manually destructor call
// delete b;
// Hero hero1;
// hero1.setHealth(12);
// hero1.setLevel('D');
// char name[7] = "Babbar";
// hero1.setName(name);
// //hero1.print();
// //use default copy constructor
// Hero hero2(hero1);
// //hero2.print();
// // Hero hero2 = hero1;
// hero1.name[0] = 'G';
// hero1.print();
// hero2.print();
// hero1 = hero2;
// hero1.print();
// hero2.print();
// //Hero tt;
// //object created statically
// Hero ramesh(10);
// //cout << "Address of ramesh " << &ramesh << endl;
// ramesh.print();
// //dynamically
// Hero *h = new Hero(11);
// h->print();
// Hero temp(22, 'B');
// temp.print();
/*
//static allocation
Hero a;
a.setHealth(80);
a.setLevel('B');
cout << "level is " << a.level << endl;
cout << " health is " << a.getHealth() << endl;
//dynamicallly
Hero *b = new Hero;
b->setLevel('A');
b->setHealth(70);
cout << "level is " << (*b).level << endl;
cout << " health is " << (*b).getHealth() << endl;
cout << "level is " << b->level << endl;
cout << " health is " << b->getHealth() << endl;
*/
// //creation of Object
// Hero ramesh;
// cout << "Size of Ramesh is " << sizeof(ramesh) << endl;
// cout << "Ramesh health is " << ramesh.getHealth() << endl;
// //use setter
// ramesh.setHealth(70);
// ramesh.level = 'A';
// cout << "health is: " << ramesh.getHealth() << endl;
// cout << "Level is: " << ramesh.level << endl;
// //cout << "size : " << sizeof(h1) << endl;
return 0;
}