- Changelog (2015-04-30)
QuaggaJS is a barcode-scanner entirely written in JavaScript supporting real-
time localization and decoding of various types of barcodes such as EAN,
CODE 128, CODE 39, EAN 8, UPC-A, UPC-C and CODABAR.
The library is also capable of using getUserMedia
to get direct access to
the user's camera stream. Although the code relies on heavy image-processing
even recent smartphones are capable of locating and decoding barcodes in
real-time.
Try some examples and check out the blog post (How barcode-localization works in QuaggaJS) if you want to dive deeper into this topic.
This is not yet another port of the great zxing library, but more of an extension to it. This implementation features a barcode locator which is capable of finding a barcode-like pattern in an image resulting in an estimated bounding box including the rotation. Simply speaking, this reader is invariant to scale and rotation, whereas other libraries require the barcode to be aligned with the viewport.
In order to take full advantage of quaggaJS, the browser needs to support the
getUserMedia
API which is already implemented in recent versions of Firefox,
Chrome and Opera. The API is also available on their mobile counterparts
installed on Android. Safari and IE do not allow the access to the camera yet,
neither on desktop, nor on mobile. You can check caniuse
for updates.
In cases where real-time decoding is not needed, or the platform does not
support getUserMedia
QuaggaJS is also capable of decoding image-files using
the File API or other URL sources.
You can simply include dist/quagga.min.js
in your project and you are ready
to go.
If you want to keep your project modular, you can also install QuaggaJS via npm:
> npm install quagga
And then import it as dependency in your project:
var quagga = require('quagga');
For starters, have a look at the examples to get an idea where to go from here.
You can build the library yourself by simply cloning the repo and typing:
> npm install
> grunt dist
This grunt task builds a non optimized version quagga.js
and a minified
version quagga.min.js
and places both files in the dist
folder.
You can check out the examples to get an idea of how to use QuaggaJS. Basically the library exposes the following API:
This method initializes the library for a given configuration config
(see
below) and invokes the callback
when Quagga is ready to start. The
initialization process also requests for camera access if real-time detection is
configured.
Quagga.init({
inputStream : {
name : "Live",
type : "LiveStream"
},
decoder : {
readers : ["code_128_reader"]
}
}, function() {
console.log("Initialization finished. Ready to start");
Quagga.start();
});
When the library is initialized, the start()
method starts the video-stream
and begins locating and decoding the images.
If the decoder is currently running, after calling stop()
the decoder does not
process any more images. Additionally, if a camera-stream was requested upon
initialization, this operation also disconnects the camera.
This method registers a callback(data)
function that is called for each frame
after the processing is done. The data
object contains detailed information
about the success/failure of the operation. The output varies, depending whether
the detection and/or decoding were successful or not.
Registers a callback(data)
function which is triggered whenever a barcode-
pattern has been located and decoded successfully. The passed data
object
contains information about the decoding process including the detected code
which can be obtained by calling data.codeResult.code
.
In contrast to the calls described above, this method does not rely on
getUserMedia
and operates on a single image instead. The provided callback
is the same as in onDetected
and contains the result data
object.
The callbacks passed into onProcessed
, onDetected
and decodeSingle
receive a data
object upon execution. The data
object contains the following
information. Depending on the success, some fields may be undefined
or just
empty.
{
"codeResult": {
"code": "FANAVF1461710",
"start": 355,
"end": 26,
"codeset": 100,
"startInfo": {
"error": 1.0000000000000002,
"code": 104,
"start": 21,
"end": 41
},
"decodedCodes": [{
"code": 104,
"start": 21,
"end": 41
},
// stripped for brevity
{
"error": 0.8888888888888893,
"code": 106,
"start": 328,
"end": 350
}],
"endInfo": {
"error": 0.8888888888888893,
"code": 106,
"start": 328,
"end": 350
},
"direction": -1
},
"line": [{
"x": 25.97278706156836,
"y": 360.5616435369468
}, {
"x": 401.9220519377024,
"y": 70.87524989906444
}],
"angle": -0.6565217179979483,
"pattern": [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, /* ... */ 1],
"box": [
[77.4074243622672, 410.9288668804402],
[0.050203235235130705, 310.53619724086366],
[360.15706727788256, 33.05711026051813],
[437.5142884049146, 133.44977990009465]
],
"boxes": [
[
[77.4074243622672, 410.9288668804402],
[0.050203235235130705, 310.53619724086366],
[360.15706727788256, 33.05711026051813],
[437.5142884049146, 133.44977990009465]
],
[
[248.90769330706507, 415.2041489551161],
[198.9532321622869, 352.62160512937635],
[339.546160777576, 240.3979259789976],
[389.5006219223542, 302.98046980473737]
]
]
}
The default config
object is set as followed:
{
inputStream: { name: "Live",
type: "LiveStream",
constraints: {
width: 640,
height: 480,
facing: "environment"
}
},
tracking: false,
debug: false,
controls: false,
locate: true,
numOfWorkers: 4,
visual: {
show: true
},
decoder:{
drawBoundingBox: false,
showFrequency: false,
drawScanline: true,
showPattern: false,
readers: [
'code_128_reader'
]
},
locator: {
halfSample: true,
patchSize: "medium", // x-small, small, medium, large, x-large
showCanvas: false,
showPatches: false,
showFoundPatches: false,
showSkeleton: false,
showLabels: false,
showPatchLabels: false,
showRemainingPatchLabels: false,
boxFromPatches: {
showTransformed: false,
showTransformedBox: false,
showBB: false
}
}
}
The following example takes an image src
as input and prints the result on the
console. The decoder is configured to detect Code128 barcodes and enables the
locating-mechanism for more robust results.
Quagga.decodeSingle({
readers: ['code_128_reader'],
locate: true, // try to locate the barcode in the image
src: '/test/fixtures/code_128/image-001.jpg' // or 'data:image/jpg;base64,' + data
}, function(result){
console.log(result);
});
Unit Tests can be run with Karma and written using Mocha, Chai and SinonJS. Coverage reports are automatically generated in the coverage/ folder.
> npm install
> grunt test
In case you want to take a deeper dive into the inner workings of Quagga, get to
know the debugging capabilities of the current implementation. The various
flags exposed through the config
object give you the abilily to visualize
almost every step in the processing. Because of the introduction of the
web-workers, and their restriction not to have access to the DOM, the
configuration must be explicitly set to config.numOfWorkers = 0
in order to
work.
- Features
- Added support for UPC-A and UPC-E barcodes
- Added support for EAN-8 barcodes
- Improvements
- Added extended configuration to the live-video example
- Releasing resources when calling
Quagga.stop()
- Improvements
- Added extended configuration to the file-input example
- Configurable
patchSize
for better adjustment to small/medium/large barcodes
- Features
- Added support for Codabar barcodes
- Improvements
- now includes minified version (23.3KB gzipped)
- No need for configuration of script-name any more
- Improvements
- removed dependency on async.js
- Features
- Added support for Code 39 barcodes
- Features
- Added support for web-worker (using 4 workers as default, can be changed
through
config.numOfWorkers
) - Due to the way how web-workers are created, the name of the script file
(
config.scriptName
) should be kept in sync with your actual filename - Removed canvas-overlay for decoding (boxes & scanline) which can now be easily implemented using the existing API (see example)
- Added support for web-worker (using 4 workers as default, can be changed
through
- API Changes
In the course of implementing web-workers some breaking changes were
introduced to the API.
- The
Quagga.init
function no longer receives the callback as part of the config but rather as a second argument:Quagga.init(config, cb)
- The callback to
Quagga.onDetected
now receives an object containing much more information in addition to the decoded code.(see data) - Added
Quagga.onProcessed(callback)
which provides a way to get information for each image processed. The callback receives the samedata
object asQuagga.onDetected
does. Depending on the success of the process thedata
object might not contain anyresultCode
and/orbox
properties.
- The