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palette.c
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palette.c
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// C imports
#include <math.h>
// C++ imports
#include <vector>
#include <string>
#include <map>
#include <functional>
#include <random>
// Module imports
#include "distribution.h"
#include "palette.h"
#include "bitutils.h"
#include "render.h"
#include "geom.h"
using namespace geom;
// TODO: REMOVE
#include <iostream>
// Single color palettes
static std::vector<std::string> white
{
"F0F9FE", "F8F8FF", "F2F3F4", "FFFFFF"
};
static std::vector<std::string> red
{
"750400", "950D06", "C60F00", "E50C17", "F1322C"
};
static std::vector<std::string> green
{
"546811", "697C12", "81971C", "98AA11", "BBCD32", "D2D83F"
};
static std::vector<std::string> blue
{
"1E90FF", "187DE9", "126AD2", "0C56BC", "0C56BC", "0643A5", "00308F"
};
Color color_hex(std::string hex)
{
// TODO: SAFETY LMAO
std::map<char,int> charMap
{
{'0', 0}, {'1',1}, {'2',2}, {'3',3}, {'4',4},
{'5', 5}, {'6',6}, {'7',7}, {'8',8}, {'9',9},
{'a', 10}, {'b',11}, {'c',12}, {'d',13}, {'e',14}, {'f',15},
{'A', 10}, {'B',11}, {'C',12}, {'D',13}, {'E',14}, {'F',15}
};
int red = charMap[hex.c_str()[0]] * 16 + charMap[hex.c_str()[1]];
int green = charMap[hex.c_str()[2]] * 16 + charMap[hex.c_str()[3]];
int blue = charMap[hex.c_str()[4]] * 16 + charMap[hex.c_str()[5]];
return
{
.name = std::string(hex),
.red = (red / 255.0),
.green = (green / 255.0),
.blue = (blue / 255.0)
};
}
Color color_rand(Workspace* ws)
{
char chars[16] = {
'0','1','2','3','4',
'5','6','7','8','9',
'A','B','C','D','E','F'};
std::string hexcode = "000000";
for(int i = 0; i < 6; i++)
{
int index = ws->rand() * 16.0;
hexcode[i] = chars[index];
}
return color_hex(hexcode);
}
PaletteFactory::PaletteFactory()
{
name = "palette";
type = INITTYPE::MASK;
dist = { DIST::UNIFORM };
mask = {
(uint32_t)palette::RAND,
(uint32_t)palette::REDS,
(uint32_t)palette::BLUES,
(uint32_t)palette::GREENS,
(uint32_t)palette::TRANS
};
}
Palette from_string_vecs(
std::vector<std::string> primary,
std::vector<std::string> complimentary,
std::vector<std::string> triadic)
{
Palette palette;
for(auto str : primary)
{
palette.primary.push_back(color_hex(str));
}
for(auto str : complimentary)
{
palette.complimentary.push_back(color_hex(str));
}
for(auto str : triadic)
{
palette.triadic.push_back(color_hex(str));
}
return palette;
}
// A nice palette of red hues!
Palette reds()
{
std::vector<std::string> primary
{
"c61b00", "de2d0b", "ec3511", "fa3c16", "ff431a"
};
std::vector<std::string> complimentary
{
"00a2bd", "09b7d8", "11c8ec", "2bd0f1", "52d9f5"
};
std::vector<std::string> triadic
{
"acc300", "bcd902", "c8ec11", "d0ef46", "d9f36c"
};
return from_string_vecs(primary, complimentary, triadic);
}
// PRIDE, WHOO!!!!
Palette trans()
{
std::vector<std::string> primary
{
"ffffff", "f88bc2", "47a9fa", "ca93ca",
};
std::vector<std::string> complimentary
{
"F8BCD4", "906ACE", "ff9DC0", "7253B8", "FE63AC", "4F2685"
};
std::vector<std::string> triadic = white;
return from_string_vecs(primary, complimentary, triadic);
}
// A palette of many random colors!
Palette random_palette(Workspace* ws)
{
Palette palette;
for(int i = 0; i < 100; i++)
{
palette.primary.push_back(color_rand(ws));
}
return palette;
}
Palette greens()
{
return from_string_vecs(green,{},{});
}
Palette blues()
{
return from_string_vecs(blue,{},{});
}
Palette pick_palette(Workspace* ws, uint32_t mask)
{
if(mask == 0) { return random_palette(ws); }
// Merge palettes according to rules
std::vector<Palette> base;
for(auto x : BitIterator<enum palette>())
{
switch(mask & (uint32_t)x)
{
case (uint32_t)palette::RAND:
base.push_back(random_palette(ws));
break;
case (uint32_t)palette::REDS:
base.push_back(reds());
break;
case (uint32_t)palette::TRANS:
base.push_back(trans());
break;
case (uint32_t)palette::BLUES:
base.push_back(blues());
break;
case (uint32_t)palette::GREENS:
base.push_back(greens());
break;
}
}
// TODO: MERGE BASE PALETTES IN A CLEVER WAY!
return base[0];
}
Color pick_color(
Workspace* ws,
Palette* p,
std::vector<Constraint> constraints)
{
// TODO: Make it a bit smarter yo
// auto match = match_constraint("palette", constraints);
// auto prtrb = match_constraint("perturb", constraints);
// TODO: debug this!
double dial_d = -1.0;
double dial_p = -1.0;
if(dial_d == -1.0) { dial_d = 0.5; }
if(dial_p == -1.0) { dial_p = 0.0; }
float del = dial_d;
float del_inv = 1.0 - del;
int place = (del_inv * dial_p + del * ws->rand()) * p->primary.size();
// Small perturbation!
if((uint32_t)place > p->primary.size() || place < 0)
{
return {"black", 0.0, 0.0, 0.0};
}
Color color = p->primary[place];
return color;
}